
Trolda
336 posts


@lordbucketface @Shyvadi0 it would drive most "tryhard" player insane, loads of champ have different leveling order due to matchup or specific situation
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@Shyvadi0 Why dont they just add auto level abilities? I just use the recommended 99% of time anyway
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im gonna be spamming q and then get level 4 q at level 6
Sheep Esports@Sheep_Esports
"Auto-learn abilities on use" feature will be added in Patch 26.7 Pressing an unlearned ability key will automatically level it up
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Trolda retweetet

ミッドにおける平均KDAでヤスオが最下位の2.27とのことですが、全然僕のヤスオよりKDAが高くてムカつきます。
男なら死んでも取らなきゃいけないキャノンがあるし、一か八かでオールインしなきゃいけないタイミングってもんがあります。
俺よりKDAの高いヤスオ使いは全員ゲイです。
DPM.LOL@dpmlol
Top 5 best and worst KDA mid lane champs in SoloQ 📊
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Patch 26.7 Preview
Thank you to the team for handling the Patch while I was at First Stand!
Many of the folks who went hadn't been to Brazil before, including me and the players there were just so passionate, we had a lot of listening sessions with the community, Q&A's, and the event itself was great
It was overall an amazing, though short time (only 2 days), but alas, lots of exciting work to be done back home!
First Stand
- Congrats to BLG and the LPL for winning their first international title in about 3 years!
- The First Stand meta ended up being quite good; there was significant diversity in every role between classes
- One notable gap was AP junglers and AD mids (related) and so we'll see what we can do to enable some more of those picks heading into the Season
- Was especially happy with the Bot meta; Lethality Varus had a 14% winrate and there was a good mix of Casters, Hypercarries and Utility as well as many fringe picks like Zeri, Kog, etc.
- Ranged Supports are really starting to get away from the rest of the pack now with laning being a much larger focus due to role quests
- Not necessarily a bad thing though, given that we've been in Melee supp meta for many years
- Game pacing overall felt good (or at least I thought so) and the lack of lane swaps really allowed each role to shine, with GigaBin showcasing the power of an unleashed Top lane role
- It really did seem like every lane could carry and balance of objectives vs splitting felt pretty appropriate
Shyvana
- Shyvana definitely initially landed a bit strong and her hotfix put her in a decent spot after that
- Shyvana has a bit of an unintended interaction with Sylas that we will be micropatching out tomorrow; essentially he benefits double from her auto attacks passive (with Sylas's passive) that makes his attacks do pretty eye popping values
- We're still taking our time to evaluate role viability for Top Shyvana and whether it's reasonably supportable without destroying Jungle role satisfaction
- We've also been working on some changes to increase satisfaction of Passive, reduce MMR skew, increase counterplay and satisfaction of E
Support Quest
- A few patches ago, we talked about reducing the negative impact of the support quest to reduce complexity
- We're going to pull this all the way this patch. This may result in some farming support shenanigans, but then you're also denying your bot carry their quest progression; we're giving it a go to see if anything breaks
More on champions tomorrow

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@RiotPhroxzon did you ask anybody in that bracket exept popstargwen if playing 2k games per month to climb was skill expression and what people wanted
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Apex LP Gains
Hey everyone,
We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well.
We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far.
Does every region have negative LP gains?
- Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents
- Some of those are experiencing it consistently and others, just a little bit, and most, none at all
Is Aegis of Valor causing this?
- We don’t see any long term impacts on LP gains caused by Aegis
- Especially given that the majority of regions are functioning completely fine
What’s going on then?
- Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger.
- The addition of Challenger duos made it more challenging to balance some of these games
- While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead
- The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together
- In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience
Are you going to reset the ladder?
- There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously
- At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate
The changes we’re making
- To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high
- The closer you get to the top of the ladder, you need a higher and higher winrate to climb.
- ie. As a player gets closer and closer to the cap, their gains will approach +10/-30
- We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be)
- It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains
- We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000
- Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve)
- At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here)
The future
- Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big
- In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this
- We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing
- Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time
Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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@RiotPhroxzon ????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? from master u need more than 2 complete rank to hit grand master what are we smoking to make that even more
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@346pepi @Phantasm_EUW that's not the problem, people are at 1800 lp with +25-15 while other are stuck with +13 gains since 1400
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@Phantasm_EUW But like genuinely, once you reach let's say 1800 LP or so, every lobby will on average be lower than ur mmr so you should get "fucked" LP gains
Unreal to see 2k LP ppl complain about +15 -25 when they are top 50 in server
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@ZeriThePlatypus @notscriptless Only in apex tier +18-22 or +17-23 isn't even really a problem gain are going from +30-10 to +10-30 and it's only happening in apextier
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@notscriptless This may come as news to u but its not just the top players.
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@booshi_lol @Kuroneel_ @RiotPhroxzon Master ça compte dans apex tier et c'est les plus nombreux by far donc tout ceux en dessous de 1k on des gains plus ou moins normaux j'pense
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@Kuroneel_ @RiotPhroxzon ahahha c'est 95% hein je connais legit personne qui n'est pas atteint par le problème
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Apologies to some of the Apex tier folks who've still been having bad gains over the weekend. (this shouldn't be affecting any other tiers)
Wanted to acknowledge that this is a frustrating situation for y'all.
While the number of people affected is low (<15% of apex players), we'll be looking to rectify the situation tomorrow and fingers crossed, that fix can keep things stable for the rest of the season.
Thanks for your patience 🙏
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Trolda retweetet
Trolda retweetet

Le #protoxyde d'azote n'a aucune utilisation industrielle vitale. On pourrait aisément s'en passer (chimiste industriel) @TF1Info journal Cessez les jérémiades !
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THE GREATEST TO EVER LIVE IS BACK AND IN HIS PRIME THE GREEEEEEEEEEAT WARRIOOOOOOOOOOOOOOR
Warrior@Warriorr_lol
1000+ LP again played in china with 150ms But I'm still training and preparing for official competitions, not for LP(I'll never play soloq for LP in the future,only for train and improve myself) No matter what, I will do my utmost to prepare myself and wait for my chance
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@thedodododi @i_reaz C'est clair que si j'ai 4 alliés en plus ça va être bien plus dur mdr, répond pour ton elo stp
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@MoleculeLOL @FlawedLoL They announce it would't happen but yeah ladder's fucked
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@FlawedLoL we're on track for 1.5% in master tier....
this season needs a fucking HARD reset asap, idk what the fuck has happened
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This shit is honestly so boring. I get soloq/league burnout very fast and can't grind more than a week or so without taking a break. After 2-3 day break im instantly 300 LP further away from Challenger cutoff like how is this fun for anyone that doesnt play 30 games a day?
Griffin@GriffinHQ_
last season we had a singular person over 2k lp, and they held rank 1,2 and 3 spot. now we have 9 people at or very close to 2k and its been 3 weeks :) is this healthy?
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Trolda retweetet

@thedodododi @i_reaz en fait j'me demande si tu joues au jeu parce que c'est un peu évident, en une seule wave tu peux finir une game en 1v5 si t'es full item (si t'as un hulbreaker et jinx par exemple) et saison passé j'ai peak 800lp
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