
YephusADL
1.7K posts



A lot of players on X still mix up “auto features” with “fully idle AFK games” those are completely different design philosophies. Games like Seal M use auto systems mostly for repetitive content: • Daily quests • Farming • Easy dungeons you already outscaled And honestly… after doing the same kill/fetch quests hundreds of times in oldschool MMOs, it gets repetitive as hell. The point of auto isn’t to remove gameplay. It’s to reduce unnecessary repetition so players can focus more on: • Progression • Gearing • Economy • Difficult raids • PvP You still need to play manually when content actually matters. Now, true idle/AFK games are another category entirely. Those games are designed around automation from the start for players who: • Have limited time (Most of us 😭) • Enjoy progression systems (upgrades/evo, daily) • Prefer low-maintenance gaming Different audience. Different design philosophy. So, "auto features” doesn’t automatically mean “the game plays itself”






















