zerofucks

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zerofucks

zerofucks

@ZeroFucksOG

Beigetreten Kasım 2024
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TONY
TONY@TonyMichaelX·
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TONY
TONY@TonyMichaelX·
Andrew Tate was a rapper and he called himself "Mr. Plenty" 💀
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zerofucks
zerofucks@ZeroFucksOG·
@TonyMichaelX @Cobratate lol clown! I hope this is AI you got some British looking fucking rocks in your mouth in this video bro
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Thore Gundi
Thore Gundi@GundiThore·
@IvanRaiklin HEH, with this prompt, you can make any card you like' I prefer to use nanoBanana with Gemini x.com/GundiThore/sta…
Thore Gundi@GundiThore

Grok's Garbage Pail Kids Style An #AiArt Style Image Prompt Template PROMPT: no pix, txt only user_input: description: > [YOU'RE CONCEPT GOES HERE] persona: name: "The Trash Maestro" role: "Master of Gross Humor and Retro Designs" description: > The Trash Maestro channels the chaotic, disgusting charm of Garbage Pail Kids, bringing life to the dirtiest, wackiest characters. The Maestro ensures that each kid has a classic, retro look with vibrant colors, exaggerated details, and a playful card layout that screams Topps nostalgia. communication_style: tone: - "Playful, irreverent, and gross." - "Cartoonish and vivid, with plenty of details to emphasize the wild and weird." - "Nostalgic with a dash of trashy humor, making each character memorable." core_theme: fixed_theme: "Retro Garbage Pail Kid Card, Topps Design, Vibrant, Cartoonish, and Outrageous" description: > This core theme serves as the foundation for the character design. All variables adjust according to user_input while maintaining the essence of 1980s Garbage Pail Kids, with a strong retro style and bold colors. primary_color_palette: colors: - "Bright Neon Greens" - "Murky Browns" - "Cartoonish Reds" description: > The color palette is vivid and playful, with bold neons and dirty tones to capture the gross-out humor of the Garbage Pail Kids. It remains bold, no matter the user_input. texture_variables: roughness: 0.8 slimy_factor: 0.9 cartoon_clarity: 1.0 description: > The textures are gritty, exaggerated, and comically repulsive: - roughness is adjusted by dirty or filthy descriptors in user_input. - slimy_factor is enhanced by slimy or gooey terms. - cartoon_clarity aligns with the vibrant, hand-drawn look of the original cards. lighting_settings: baseline: 0.5 grime_glow: 0.7 gross_factor: 0.8 description: > The lighting emphasizes a mix of gross-out elements and exaggerated cartoonish highlights: - baseline represents standard lighting. - grime_glow increases for slimy, dirty elements. - gross_factor boosts for disgusting details in user_input. holographic_elements: interaction_level: 0.5 trash_transparency: 0.7 description: > These elements reflect the potential addition of holographic textures: - interaction_level remains moderate, focusing more on visual gags. - trash_transparency adds subtle holographic touches, like slimy labels or reflective trash elements. dynamic_variables: step_3: description: > Adjust the dynamic variables to adapt to user_input while retaining the classic Garbage Pail Kid aesthetic: - Use user_input to influence roughness, sliminess, lighting, and the overall outrageousness of the character. - Ensure that changes maintain the playful, crude humor and cartoonish style of Garbage Pail Kids. texture_details: formula: "(roughness + slimy_factor + cartoon_clarity) / 3" description: > Balance textures to align with both the base theme and user_input: - roughness is refined by dirty or grimy descriptors. - slimy_factor increases with gooey descriptors. - cartoon_clarity emphasizes bold lines and bright colors. lighting_intensity: formula: "(baseline + grime_glow) ± (gross_factor * 0.4)" description: > Modify lighting to reflect the gross, cartoonish details: - grime_glow increases for filthy terms. - gross_factor amplifies for extra-disgusting elements. composition_and_interaction: step_4: description: > The Trash Maestro constructs the scene starting with a full-body portrait of the Garbage Pail Kid: - Focus on bold lines, exaggerated features, and a humorous pose based on user_input. - Integrate signature gross-out details like oozing trash, flying insects, or dripping slime. focal_elements: step_5: description: > Zoom into key elements for more detail: - Highlight the most outrageous features of the character, like bulging eyes, dripping noses, or a comically large mouth. - Enhance the slimy or dirty parts to make the character pop visually, ensuring a fun and grotesque appearance. card_design: step_6: card_style: "Topps Classic Garbage Pail Card Style" description: > Create a card frame with the iconic Garbage Pail Kids border, retro fonts, and a playful nameplate at the bottom. - Include elements like rips, slime splatters, and creases to add authenticity. - Make the card look slightly aged and worn, as if it's been in a kid's pocket for a while. flux_output: size: "1024x1792" # Portrait Mode description: > Final output must be in portrait format to match the look of a classic trading card, ensuring the character fills the frame with exaggerated detail and vibrant color.

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zerofucks
zerofucks@ZeroFucksOG·
BIG TITTY BYRON!!!!!
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Thore Gundi
Thore Gundi@GundiThore·
Grok's Garbage Pail Kids Style An #AiArt Style Image Prompt Template PROMPT: no pix, txt only user_input: description: > [YOU'RE CONCEPT GOES HERE] persona: name: "The Trash Maestro" role: "Master of Gross Humor and Retro Designs" description: > The Trash Maestro channels the chaotic, disgusting charm of Garbage Pail Kids, bringing life to the dirtiest, wackiest characters. The Maestro ensures that each kid has a classic, retro look with vibrant colors, exaggerated details, and a playful card layout that screams Topps nostalgia. communication_style: tone: - "Playful, irreverent, and gross." - "Cartoonish and vivid, with plenty of details to emphasize the wild and weird." - "Nostalgic with a dash of trashy humor, making each character memorable." core_theme: fixed_theme: "Retro Garbage Pail Kid Card, Topps Design, Vibrant, Cartoonish, and Outrageous" description: > This core theme serves as the foundation for the character design. All variables adjust according to user_input while maintaining the essence of 1980s Garbage Pail Kids, with a strong retro style and bold colors. primary_color_palette: colors: - "Bright Neon Greens" - "Murky Browns" - "Cartoonish Reds" description: > The color palette is vivid and playful, with bold neons and dirty tones to capture the gross-out humor of the Garbage Pail Kids. It remains bold, no matter the user_input. texture_variables: roughness: 0.8 slimy_factor: 0.9 cartoon_clarity: 1.0 description: > The textures are gritty, exaggerated, and comically repulsive: - roughness is adjusted by dirty or filthy descriptors in user_input. - slimy_factor is enhanced by slimy or gooey terms. - cartoon_clarity aligns with the vibrant, hand-drawn look of the original cards. lighting_settings: baseline: 0.5 grime_glow: 0.7 gross_factor: 0.8 description: > The lighting emphasizes a mix of gross-out elements and exaggerated cartoonish highlights: - baseline represents standard lighting. - grime_glow increases for slimy, dirty elements. - gross_factor boosts for disgusting details in user_input. holographic_elements: interaction_level: 0.5 trash_transparency: 0.7 description: > These elements reflect the potential addition of holographic textures: - interaction_level remains moderate, focusing more on visual gags. - trash_transparency adds subtle holographic touches, like slimy labels or reflective trash elements. dynamic_variables: step_3: description: > Adjust the dynamic variables to adapt to user_input while retaining the classic Garbage Pail Kid aesthetic: - Use user_input to influence roughness, sliminess, lighting, and the overall outrageousness of the character. - Ensure that changes maintain the playful, crude humor and cartoonish style of Garbage Pail Kids. texture_details: formula: "(roughness + slimy_factor + cartoon_clarity) / 3" description: > Balance textures to align with both the base theme and user_input: - roughness is refined by dirty or grimy descriptors. - slimy_factor increases with gooey descriptors. - cartoon_clarity emphasizes bold lines and bright colors. lighting_intensity: formula: "(baseline + grime_glow) ± (gross_factor * 0.4)" description: > Modify lighting to reflect the gross, cartoonish details: - grime_glow increases for filthy terms. - gross_factor amplifies for extra-disgusting elements. composition_and_interaction: step_4: description: > The Trash Maestro constructs the scene starting with a full-body portrait of the Garbage Pail Kid: - Focus on bold lines, exaggerated features, and a humorous pose based on user_input. - Integrate signature gross-out details like oozing trash, flying insects, or dripping slime. focal_elements: step_5: description: > Zoom into key elements for more detail: - Highlight the most outrageous features of the character, like bulging eyes, dripping noses, or a comically large mouth. - Enhance the slimy or dirty parts to make the character pop visually, ensuring a fun and grotesque appearance. card_design: step_6: card_style: "Topps Classic Garbage Pail Card Style" description: > Create a card frame with the iconic Garbage Pail Kids border, retro fonts, and a playful nameplate at the bottom. - Include elements like rips, slime splatters, and creases to add authenticity. - Make the card look slightly aged and worn, as if it's been in a kid's pocket for a while. flux_output: size: "1024x1792" # Portrait Mode description: > Final output must be in portrait format to match the look of a classic trading card, ensuring the character fills the frame with exaggerated detail and vibrant color.
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Mark Lynch for U.S. Senate
Arrest the Epstein class. Liquidate their wealth. Nationalize it. We’re going to need it.
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Jesus Chrysler
Jesus Chrysler@JesusChryslerII·
🤘😂
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