I usually don't like to show off my projects at the very beginning, but today I couldn't resist and decided to show you a test of my AWP themed around Arabian mythology. There's still a lot of work to do, so don't judge it too harshly at this stage. I just want you to see what the Source 2 engine is capable of when working with roughness and metal.
Previously, the workshop assumed that community-made golden skins were doomed to failure. But now it's clear that @CounterStrike isn't shying away from golden and highly shiny skins! And yes, this is another flashy AWPer I've created. I really hope you won't be disappointed when it's ready!
@Mitsugi_MrM Sigma c'est de la bombe. On sait si on aura un capteur Foveon ? Enfin je dis ca, ca reste un produit de luxe qu'on ne pourra pas se payer :/
Le trailer de Samurai Pizza Cats: Blast from the Past! envoie des grosses décharges de nostalgie dans la nuque. Ce jeu venu des Pays-Bas est signé du studio Blast Zero, et sortira un peu partout courant 2026.
store.steampowered.com/app/2413800/Sa…
Viktor Antonov, the artist behind Half-Life 2 and Dishonored among many other games has sadly passed away.
City 17 and Dunwall remain one of my favorite places in fiction.
RIP
Yusuf Dikeç, le tireur turc qui avait buzzé au JO de Paris, est au #Japon, où il a visité un stand de tir à Tochigi.
Ici on l'appelle 無課金おじさん (mukakin ojisan) mukajin c'est l'équivalent de F2P (free to play) parce qu'il n'utilise pas d'accessoire.