thomas retweetet
thomas
40.4K posts

thomas
@brainage19
22m | CS student, Minecraft modder | maimai 16k, SSS5, 7th shindan | pfp/banner @tkc_thikeshi | @brainage99
Brisbane, Queensland Beigetreten Mayıs 2022
815 Folgt924 Follower
thomas retweetet

I can optimise the structures themselves with structure voids and splitting them into smaller pieces to minimise empty space and that's probably about all I can do
thomas@brainage19
106
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Codex lectures me every single time I try to get it to fix .env issues even if I make an .env.example file with placeholder values. Bit skeptical of this
Nandkishor@devops_nk
ChatGPT BTW
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@LifeArtStudios Well my PC has 20 virtual cores but I'm not using any mods that actually take advantage of them (e.g. c2me) and I haven't done any multi threading in this mod so I don't think so
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@LifeArtStudios I think it just looks slow because of frame lag. I've definitely made it faster than this though, like almost twice as fast (200 to 125ms). 100 might be the limit unless I do a bunch of micro optimisations or some weird stuff
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@brainage19 you could probably make that significantly faster, good work though
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@respirebtw It'd be better if I was running a separate client and server so the client doesn't lag. I might try and fix that so that people with the mod installed don't get frame lag in singleplayer
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I'm at ~125 right now. It's looking like I can get it to ~100 but that might be the limit unless there's anything Codex has missed. Maybe there's a bunch of micro optimisations I could try that it might have missed but idk man the work it's done is really good
thomas@brainage19
sub 150 and counting... it just gets better and better
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