@TheOlegarchy Thanks for reading Oleg! Both implementations were 'fast enough' to be workable for this game and comparable, but I imagine differences could emerge in microbenchmarks or if I do further optimizations.
@cragwind Great post! Rust and F# similar performance? Didn’t expect that. Thought Rust would be faster. Rust code shorter than F#? Thought F# would be shorter. I agree that Rust has too much syntax noise around low level details. I’m interested in F# game dev so this was a great read!
@7sharp9_ Thanks, I'm using Veldrid for low-level graphics, OpenTK.OpenAL for audio, and Garnet to connect everything. On top of those is various voxel, rendering, AI, and physics code.