@jiangjacky80 That’s actually quite smart. How does the player get out of the debt? Is there like a level condition where a certain number of debt ends the game? I love it!
Making a precision platformer where money = fuel.
1 Jump costs 1 Coin.
If you fall, you spill the bank.
We're obsessed with this "Sunk Cost" mechanic. Is it too brutal?
Steam page coming soon!
#IndieGame#GameDev#PixelArt
@NanouuSymeon Depends on the project and the team tbh. I worked with this one team that made me want to strangle myself and the project brief was almost non existent
I’m a systems designer, not a 3D artist.
But I gave myself 48 hours to recreate a real-world location in Maya.
Check out the reference and the final environment.
Learned how much lighting and composition carry a scene.
Would love feedback.
#gamedev#3dart#maya#indiedev
had been waiting forever to start some kind of a blog for my work. Twitter it is. Took me an hour to make this account and I hate that my gf didn't let me put my cat as my profile picture, but here she is. Say hiiiii pspsps