Edmand46
64 posts

Edmand46
@edmand46
* Senior Backend Developer * Independent Game developer
Armenia Beigetreten Temmuz 2016
120 Folgt25 Follower

This game was ported to Defold and had:
🪶~65% smaller build size
⚡️Much faster loading time
📈Smoother performance across devices
Check out Jane's Fashion Studio by @orenji_spark on @Poki!
#MadeWithDefold #webgames #Poki #indiegames #gamedev #indiedev
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We evaluated Composer 2 in our React Native evals, and I'll say this: the @cursor_ai team is cooking 🧑🍳

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Built a small tool for binary serialization between Go and C# for realtime multiplayer.
30–70% smaller messages
no reflection
deterministic layout
github.com/edmand46/arpack
#golang #gamedev #unity3d #dotnet #opensource #gamedevtools
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I just finished upgrading UnrealCLR to .NET 5 RC1. So far, it works very well except only one specific issue with function pointers. Here's my the most favorite change github.com/nxrighthere/Un… Now I only need to update my code generator to C# 9.0.
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Initial preview version of the UnrealCLR is released! github.com/nxrighthere/Un… #unrealengine4 #dotnet #dotnetcore #csharp #integration #gamedev

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Played with BNF grammars and JFlex during the past week or so, to build "language support" for @prisma 2 schema files in @WebStormIDE and other @jetbrains IDEs 🙂
Still a work in progress, but syntax highlighting is getting there!

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@rnfirebase
> Optionally enable automatic reporting of JavaScript unhandled Promise rejections
How I can enable?
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🐕 Announcing NodeGUI and React NodeGUI - Build native desktop apps with Javascript and CSS 🎉 blog.atulr.com/nodegui-intro/
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Major open source Windows Terminal release just now! If you’ve waited or tried and not dig it, there’s some great UI improvements! devblogs.microsoft.com/commandline/wi… go get it
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