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@evilchuuni

Do not take me lightly. I have powers.

Beigetreten Ağustos 2024
1.8K Folgt306 Follower
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@SUPERBLOWFLY I need to see how you play LoP I really can't fathom the tutorial boss being seen as harder than the DMC bosses I named in the other post
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@SUPERBLOWFLY Cerberus DMC3 is harder. So is Vergil 2/3, Beowulf, Vergil DMC5, Nightmare DMC1, Mundus DMC1 etc etc
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@SUPERBLOWFLY Never said it was difficult in the absolute sense but all of these things are absolutely harder than the damn tutorial boss.
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@slitherwinglove The crafting changes seem like they have potential. I don't really have a lot of recipes at the moment so it remains to be seen.
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@slitherwinglove Well I shan't judge too hastily... but yeah a lot of the things are just changes I agree with. Having Melina appear each time you want to level up is something I've mentioned (at least to others), or giving spells certain utility outside of damage to incentivize swapping
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paperbat 📄🦇
paperbat 📄🦇@slitherwinglove·
im playing elden ring reforged mod and this is kinda just like Elden Ring+, almost every change is just better elden ring. its like a vanilla+ mod. if someone wanted to play elden ring for the first time i would immediately direct them to this mod
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@slitherwinglove Like straight up just improvements. Stuff I'd think about while playing the vanilla game.
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@slitherwinglove Hmm not sure if I agree with all changes I've encountered so far but honestly a lot of these are improvements
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@KyleHydeFan @RapeREfaggots @Thinkseeker1 Yeah dunno I didn't think those were interesting. Easily dispatchable enemies that didn't at all feel like a nuisance. In that regard something Gargoyles felt more so like that with the army of hollows
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Zeph@KyleHydeFan·
@evilchuuni @RapeREfaggots @Thinkseeker1 It’s a memorable runback for me. Dogs and thief assassin guys who won’t leave you alone just to enter a cancerous boss arena where dogs jump you there instantly as well
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wet;sock@RapeREfaggots·
"people" be like "qol features" and it's bad game design
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@KyleHydeFan @Rarttic I was so disappointed when we didn’t get a full water area. I was theorizing about a an underwater spider upgrade
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Zeph@KyleHydeFan·
@Rarttic Most of the citadel areas (high halls, whiteward, cogwork core) Then ones I wish were REAL areas are Coral Tower and Lost Verdania
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Rar@Rarttic·
What areas in both Silksong do you guys wish were bigger? For me, it's High Halls, Cogwork Core and Hunter's March. All three of them have a very pleasing atmosphere so I always get bummed out when I go through them so quickly.
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@RapeREfaggots @Thinkseeker1 Hmm I didn’t mind that all that much with the consumable nature of BB allowing you to clear areas in one or two goes pretty easily. My gripe with storage was moreso that bullets and vials refill but other things don’t for some reason
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wet;sock@RapeREfaggots·
@evilchuuni @Thinkseeker1 That you can't rest and their function is basically just to warp back to the hub (maybe if the loading didn't take so long I wouldn't have disliked them as much) at the very least I should be able to rest and access my storage
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@KyleHydeFan @RapeREfaggots @Thinkseeker1 I didn’t really find Capra at all memorable. It’s running through a tunnel, then up a staircase then a hallway with two easily defeated enemies. I guess the dogs? I did find Taurus’ memorable and that one partly cause its an easy fight
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Zeph@KyleHydeFan·
@evilchuuni @RapeREfaggots @Thinkseeker1 I think some runbacks in games can be horrendous but I don't mind it when it makes a more memorable experience (Capra Demon runback)
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@KyleHydeFan @RapeREfaggots @Thinkseeker1 I don’t think as a punishment it particularly holds merit because it just adds tedium. Might as well give me a 3 minute loading screen to punish me at that point. In terms of extra punishment I found BB’s consumables to hold more merit
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Zeph@KyleHydeFan·
@evilchuuni @RapeREfaggots @Thinkseeker1 runbacks are good solely because you're punished for dying and it'll make you want to play more cautiously (also adds more stakes) I think it's perfectly fine game design
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@RapeREfaggots @Thinkseeker1 I really don’t agree with that. I don’t find “finding a way to run past the enemies” fun nor anything of any substance at all. It’s just running past the enemies not like it requires thought or engagement. I agree with the DeS part though
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wet;sock@RapeREfaggots·
@evilchuuni @Thinkseeker1 I mean, finding a way to run past the enemies effectively can be part of the fun, however that's rarely done well in souls and in ER's case it's needless because most of the bosses are challenging enough that they don't need a runback too (DeS on the other hand needs them)
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@RapeREfaggots @Thinkseeker1 This would also be even better of a distinction if I had my way and equipment could only be changed at graces.
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@RapeREfaggots @Thinkseeker1 I could never agree with the whole ‘runbacks are good cause uh you play the level’ because in 99% instances you don’t even play the level. If anything stakes are good because you’re given a choice between persevering or giving up to go do something else or adjust things
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@RapeREfaggots @Thinkseeker1 This idea only holds up in earlier games and bloodborne where thr fights generally are pretty easy
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@RapeREfaggots @Thinkseeker1 I agree, but I liked stakes. I’m not defending runbacks they suck. No amount of “broo you’re supposed to get through the level again thats part of thr challenge” will change the fact that if a player dies more than twice they’ll simply run past
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