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@iFiery
🇨🇦 Asset Import & Animations in #GodotEngine
Vancouver, Canada (YVR) Beigetreten Nisan 2010
701 Folgt599 Follower
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Never doubt the commitment of horse-girl fans: Umamusume cosplayers are having actual races at tracks around the world pcgamer.com/games/sim/neve…
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I’ll never forget one of the first interactions I had around this time
I was basically the only person with hands that can move around in full 6DoF space
User came up to me asking what controllers I had to enable that. I just told them it was my HTC Vive, they never heard of it
ZIM VR Live 🌋@Zimtok5
10 years ago in AltspaceVR ✨
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As I've reported about Microsoft, Amazon, Sony and others, these lists offer a different look at layoffs. Big numbers can feel impersonal. This, perhaps, feels more real
gamefile.news/p/video-game-l…
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Here's another one that might look like kind of a mind trip.
I use double inner loops so often to avoid curvature pinching that I end up doing crazy things with them in the name of science.
Showing the base topo vs subdivided result at the end.
Jordan Cain@ThatNgonGuy
Here's another use case of double inner loops in subdiv. Adding an outer loop on this messes up the curvature/shading on that slope. So just... don't. Support the inner curve well enough and it'll be fine.
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🧊 Demonstrating backface refraction and masked blur/scattering for frosted glass in Unity (URP).
-- I've been asked about this multiple times, so I figured another demo was called for, also showing off dispersion and other effects.
🐵 It's variable over the model, and works per-material. I can render any number of layers, but more than a few can get expensive. Just one is sufficient to simulate limited realtime pathtracing, -> to a fractional-resolution target.
#unity3d #gamedev #indiedev
Mirza Beig@TheMirzaBeig
Smoothed realtime depth blur for frosted glass in Unity URP, where distance from the surface (for anything rendered behind) determines the per-pixel, variable blur radius.
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OpenUSD v26.03 is here. 🙌
✔️Faster performance
✔️ Browser-based USD workflows
✔️ More flexible data editing
Explore what’s new 👉lnkd.in/g6qZEvnJ
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