jc

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jc

@jc_dcdev

Stuck in 1999 Believe the video game industry was more about passion at that time. Try to keep the Dreamcast alive https://t.co/QGMeo5iSeJ

Beigetreten Mayıs 2017
232 Folgt566 Follower
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jc
jc@jc_dcdev·
A little present for those interested in the font used in the dreamcast (just let me know if you can't access to the build artifacts): github.com/japanese-cake/…
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Uug_Naa ⭐
Uug_Naa ⭐@SSM_Uug_Naa·
Almost close
GIF
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Genki✨
Genki✨@Genki_JPN·
Hideki Sato, the designer of Sega consoles such as the Master System, Genesis/ Mega Drive, Saturn, and Dreamcast has sadly passed away at age 77 videogameschronicle.com/news/hideki-sa…
Genki✨ tweet mediaGenki✨ tweet media
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jc@jc_dcdev·
@RazorX2017 @Anthony_817 400b vmu is probably doable w/o too much work. As for the virtual vmu it’s different as the entire logic has to be recoded to work w/o kos to be embedded in the original bios app(s) developed with sega katana sdk.
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Michael Marshall - RazorX
Michael Marshall - RazorX@RazorX2017·
@jc_dcdev @Anthony_817 with all the solutions we have for mounting virtual memory cards/vmu's with stuff like usb4maple, vm2 and vmu pro etc, how difficult would it be for you to implement support for example 400 block memory card images or larger?
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jc
jc@jc_dcdev·
Very rushy, very bulky but yet here is the demo! Quite short but I cannot do more due to a happy family event 💕 I will do a better one later
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jc@jc_dcdev·
@Anthony_817 @RazorX2017 Thank you, I appreciate your words! It can be hard sometimes but I think I’m on the right track for a good release 😊 I believe in passion and hard work and not so much in vibe coding 😂
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Anthony Sherling
Anthony Sherling@Anthony_817·
@jc_dcdev @RazorX2017 So all I gotta say to you is keep it up and don't get discouraged. This new bios looks feature rich, and between waiting for this as well as your amazing work trying to reverse engineer Bleem, the future definitely is looking bright for the DC.
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jc
jc@jc_dcdev·
@Anthony_817 @RazorX2017 Bleem should follow, I am just not good at qorking on multiple things at a time! Last bios release was 10 y ago… I want a new release to move to other projects, at least for a little while !
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jc
jc@jc_dcdev·
@Anthony_817 @RazorX2017 I understand what you mean now ;) As any kos apps can be rebuilt, I don’t think it is worth implementing such feature mostly because 100% compatibility cannot be guaranteed here (e.g. using ubc, you would need to keep a maple state to track the buffer)
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jc@jc_dcdev·
@Anthony_817 @RazorX2017 And only the app knows when it is safe to teigger it (e.g. outside interrupt, dma transferts, etc). Even Sega did it by enforcing submission rules rather than with a software lib. And for any kos app, already using peripherals, it’s a one line patch :)
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jc@jc_dcdev·
@Anthony_817 @RazorX2017 So here the soft reset is not necessary a feature for users but rather something that ease the testing on my end. It is not a bios feature, just a way to reboot the system from the menu (because the menu is just a regular katana app after all ;)
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Anthony Sherling
Anthony Sherling@Anthony_817·
@jc_dcdev @RazorX2017 Also side question, with this new soft reset from bios feature, would that also allow homebrew to utilize the soft reset for all games and apps? Or is something like that not really possible from a bios level hack?
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jc
jc@jc_dcdev·
@Anthony_817 @RazorX2017 Never tried with the overclock mod but I had no issue with the gdemu clones. The 1.032 main issue are the modified boot sequence, too hacky, that requires special version of gdmenu to launch a game with boot anim and license screen skip
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jc
jc@jc_dcdev·
@RazorX2017 It actually works with the 1.032 but only with the GDMenu made by mrneo24 as it calls a special syscall. The new version will work with all, gdmenu, openmenu etc.
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jc
jc@jc_dcdev·
@reminiz It’s indeed the real question! ~15 points in my backlog to address, mostly just rewriting / adjustments except for the internationalization. I want to release it this year, doing my best.
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jc@jc_dcdev·
Demo time soon: custom #dreamcast bios with embedded app loader running on real hardware. #Sega genuine looking and new features combo. I hope you’ll enjoy it! Meanwhile, converting sh4 assembly code to c, because, well, gcc does better job than me 😂
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Michael Fadely
Michael Fadely@SonicFreak94·
finally got off my ass and finished my allocator refactor to implement pinning. you can thank me when you're able to see spikes the first time you enter a stage 😎
Falco Girgis@falco_girgis

Sonic Mania Plus for the Sega Dreamcast finally has audio! Here's a 2 minute direct hardware capture of me playing the latest build of @SonicFreak94's port on my actual DC to hype up the Blue Blur's epic comeback to a Sega console... where he has always belonged!

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Claude Schwarz
Claude Schwarz@Claude1079·
Amiga OpenGL remote rendering. OpenGL commands get serialised on Amiga, sent over a TCP socket to a remote rendering server. That is Amiga 68k GLQuake (running in winuae) rendering on my PC RTX3080 GPU :)
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