Steve Kane retweetet
Steve Kane
7.4K posts

Steve Kane retweetet

This is a well made video introducing a deep but interesting tooling option.
It certainly looks like kind of tool you could become obsessed with and waste eons of time fiddling with… the best kinds.
Adam Myhre@AdamMyhre1
Unlock the power of Roslyn in Unity! Learn how to set up Source & Incremental Generators, build performance analysis tools, and lay the groundwork for advanced systems like DI, bindings, and procedural code. youtu.be/p-aQ0HLOTDA #gamedev #indiedev #madewithunity #unity3d
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Congratulations @Billy_Basso @Dan_Adelman and @BIGMODEgames on the delivery of the collectors edition.
Dream to reality arc complete.


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Steve Kane retweetet

Sketchpad running on the iPad!
(This is my plug for the @inkandswitch wrapper, check it out at github.com/inkandswitch/w…)
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Steve Kane retweetet

ロングヘアー+癖毛とかいうモデラー泣かせ…
骨の配置をある程度決めながら内側作る→外側の毛をくっ付けるという手順
複雑な髪型ほど骨の数は減らしたい(なるべくウェイトを共有してめり込みずらくする)自分と相性いい作り方
#3DCG
日本語
Steve Kane retweetet
Steve Kane retweetet
Steve Kane retweetet

Steve Kane retweetet

Not to be an insensitive asshole during this unpleasant time, but this has become THE template for studio closings right down to the center-justified text, font selection, dark background, icon you’ve never seen before etc etc… time to shutter with a little more personality.
Studio Thunderhorse ⚔️@ThunderhorseCO
❤️
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Steve Kane retweetet
Steve Kane retweetet

Have a look at this fun cartoonish "tire feet" effect solo developer Rod3dArt created for their Cuphead-inspired game.
See more: 80.lv/articles/this-…
#indiegame #indiedev #b3d #blender #blender3d #3D #3dart #digitalart #gamedev #gamedevelopment
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