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@subpxI

👾 gamedev, pixelart, chiptune 🔺 1/2 of K-HEI TECHNICAL 🛠 developing HIEROSAGA: OVERTURE

he/they Beigetreten Aralık 2014
648 Folgt444 Follower
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HIEROSAGA
HIEROSAGA@KHeiTechnical·
Originally, we were going for a more direct Mystery Dungeon/ Azure Dreams vibe. Feels like forever ago
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HIEROSAGA
HIEROSAGA@KHeiTechnical·
Good evening chumblings. Similar to the recent moon excursion, we are once again facing a historical event. A demo of HIEROSAGA, "TOMB ATTACK", is now available for download!! Please try it out, share your scores, and let us know what you think! k-hei.itch.io/hierosaga-over…
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HIEROSAGA
HIEROSAGA@KHeiTechnical·
Later today, we will be releasing the build of HIEROSAGA that we showed off at Magfest, with major improvements!!! This will contain Tomb Attack, an endless roguelite mode based off the dungeon from Overture, which will be released later this year. Keep an eye out!!
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bran
bran@subpxI·
5 MORE YEARS! 5 MORE YEARS!
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HIEROSAGA
HIEROSAGA@KHeiTechnical·
As we get closer to releasing Overture, I wanted to post some cute initial concepts from years ago #HIEROSAGA #gamedev
HIEROSAGA tweet mediaHIEROSAGA tweet mediaHIEROSAGA tweet media
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bran
bran@subpxI·
Minxia Gaming
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HIEROSAGA
HIEROSAGA@KHeiTechnical·
Your equipment determines how well you can respond to situations in combat... but sometimes you can goad an enemy into doing the work for you! #HIEROSAGA #gamedev
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bran
bran@subpxI·
this song is all i've been able to think about for the past couple of weeks so i hope i have captured its essence
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bran@subpxI·
icon commission, 12 colors (64x64) #pixelart #ドット絵
bran tweet mediabran tweet media
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bran@subpxI·
He will never post new content
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Joe
Joe@pngsequence·
💥Reflectile is LIVE ON KICKSTARTER!💥 A DS-inspired puzzle precision game; Reflectile is about SPEED. Cut corners, squeeze through tight corridors, and make split-second inputs to reach the goal! Play the demo on Steam!
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loren schmidt
loren schmidt@lorenschmidt·
@subpxI thanks for the link! where is Grid()? i was curious to see how the set works.
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loren schmidt
loren schmidt@lorenschmidt·
js graphics question: what is the relationship between ImageData and typed arrays? it's an oddly hard one to search for. i'm seeing some people say that it's "array-like" but no one saying there's equivalence to TypedArray.
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bran@subpxI·
@lorenschmidt I will say though there shouldn't be a need to transfer values between arrays if u can just alter the image data buffer directly? But memory might be failing me
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bran@subpxI·
@lorenschmidt It was mainly for pixel manipulation and one-off color replacement with support for RGBA formatting so again your use case might be different if ur focused on performance, need targeted blits etc. Im not a rendering expert though so I cant speak to what alternatives are out there
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bran
bran@subpxI·
@lorenschmidt Its not completely 1:1 as theres some different behavior for setting values outside the 0-255 range. Definitely trivial to convert from a dev standpoint but expensive computationally. Personally haven't had trouble just making wrapper interfaces around direct RW operations though
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loren schmidt
loren schmidt@lorenschmidt·
@subpxI ah so is the raw data equivalent to an arraybuffer? could you make another representation?
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