Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast

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Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast

Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast

@testing2026new

๐ŸŽ™๏ธ 3 friends. Strong opinions. Zero filters. Gaming, news, hot takes, and humorous conversations. Join us on the journey!

Beigetreten AฤŸustos 2025
55 Folgt96 Follower
Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast
When some Portuguese fellas, a French guy, and a Dutch walk into a barโ€ฆ ๐Ÿป๐Ÿ˜… Lame jokes are inevitable. Good gaming chats too. Wishing everyone a Merry Xmas and great holidays ๐ŸŽ„โœจ Ft. @_DiogoAbreu @WesselSmeekes @The_GodGiven @IAMRodOliveira Full episode ๐Ÿ‘‡ YT: youtube.com/watch?v=VqQHFsโ€ฆ Spotify: open.spotify.com/episode/5k6tZoโ€ฆ
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Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast retweetet
๐™๐™ค๐™™ ๐™Š๐™ก๐™ž๐™ซ๐™š๐™ž๐™ง๐™–
Mobile, PC, or console? This decision kills more games than bad art or bad code. Donโ€™t start with "where should we launch?" Ask the real questions first: - Whoโ€™s the audience? - How much scope can the team support? - How does the game make money? - What hardware limits are acceptable? - How will players discover it? Choose the platform that fits the concept, team, and constraints. Not the other way around. โฌ‡๏ธ redappletechnologies.medium.com/mobile-vs-consโ€ฆ
๐™๐™ค๐™™ ๐™Š๐™ก๐™ž๐™ซ๐™š๐™ž๐™ง๐™– tweet media
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Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast retweetet
๐™๐™ค๐™™ ๐™Š๐™ก๐™ž๐™ซ๐™š๐™ž๐™ง๐™–
Japan is showing the same signal we're seeing everywhere else. Indies are winning attention, not because they're big, but because they're different. Tools are lowering the barrier, creativity is becoming the edge. Feels like weโ€™re moving back to games being about ideas first. japantimes.co.jp/news/2025/12/0โ€ฆ
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Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast retweetet
Daniel Camilo
Daniel Camilo@DanielOlimacยท
Assassin's Creed crossover event in JX3. JX3 (ๅ‰‘ไธ‰/JX Online 3) is one of the most popular and long-lasting MMOs in China, by Kingsoft. Originally launched in 2009 with many updates and graphical overhauls since, the game remains a PC exclusive with millions of players. ๐Ÿงต
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Street Fighter
Street Fighter@StreetFighterยท
PUSH START. Hereโ€™s a sneak peek of #StreetFighterMovie, hitting theaters everywhere October 16, 2026.
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Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast retweetet
GodGiven
GodGiven@The_GodGivenยท
Clair Obscur : Expedition 33 is GOTY #gameawards @SandfallGames
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Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast
AI levels the playing field in game development giving indies and larger studios access to tools that used to be out of reach. Smaller teams, faster iteration, better games. The gap is closing. ๐Ÿš€๐ŸŽฎ Ft. @_DiogoAbreu @WesselSmeekes @The_GodGiven @IAMRodOliveira Full episode ๐Ÿ‘‡ YT: youtube.com/watch?v=VqQHFsโ€ฆ Spotify: open.spotify.com/episode/5k6tZoโ€ฆ
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GodGiven
GodGiven@The_GodGivenยท
This is Counter Strike !
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Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast retweetet
๐™๐™ค๐™™ ๐™Š๐™ก๐™ž๐™ซ๐™š๐™ž๐™ง๐™–
When a game doesnโ€™t have to be built from the ground up purely to extract value, itโ€™s incredibly freeing. The moment you no longer need to justify every mechanic through a monetization lens, the whole creative process opens up. Systems can exist simply because theyโ€™re fun, not because they boost engagement metrics or push players toward a store. F2P always comes with baggage.
GamesIndustry@GIBiz

Swedish developer Embark Studios has said that moving away from free-to-play in favour of a premium business model made the games "drastically easier" to design in some ways gamesindustry.biz/embark-says-moโ€ฆ

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Ready. Aim. Win. ๐ŸŽฎ๐Ÿ‘พ๐Ÿ•น๏ธ games podcast retweetet
๐™๐™ค๐™™ ๐™Š๐™ก๐™ž๐™ซ๐™š๐™ž๐™ง๐™–
Clair Obscur: @Expedition33 just won 9 awards last night at @TheGameAwards. ๐Ÿคฏ A record. 33 weeks after launch. We live in a simulation. Under $10M budget. $50 price point. 5M+ copies sold. Most nominated and most awarded game at TGA. Ever. No bloated production. No endless development cycles. Just a clear identity, confident vision, and respect for the player. Indies and AA arent "punching above their weight". They are the weight now. The old model isn't collapsing by accident. This is the new normal.
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