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@ComponentGames

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Well Enough Alone Se unió Temmuz 2017
680 Siguiendo264 Seguidores
Tweet fijado
Component
Component@ComponentGames·
PSA for all Halo Players:
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Component@ComponentGames·
3.5 seasons later and Blade is still ass, bring this guy back to the drawing board
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Old Media
Old Media@oldmedia·
The Princess and the Frog (2009)
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SonicEchoes
SonicEchoes@SonicEchoes·
DLSS 5 is the modern equivalent of pixel smoothing
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Component@ComponentGames·
@ZachInsomnia it really doesn't do any favors that Hedgehog Engine 2 is at best, really inconsistent with lighting quality, so any chance of it working in Frontiers case was kinda doomed to fail from the get go.
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ZachTheInsomniac - Sonic Daybreak
do you think if Mario was put in an over-realistic world people would be saying "well actually this works because the cartoony-ness of Mario contrasts with the environment"
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CRT Pixels 📺
CRT Pixels 📺@CRTpixels·
And there it is. DLSS 5 is built on a lie from the go. What is it going to take for games media to stop taking these tech reps, publisher execs, and studio heads at their word? insider-gaming.com/dlss-5-gamers-…
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Ren™
Ren™@BE4T_37·
This is an insult to the developers the modeler, rigger, animator, storyboarder, choreographers, lighting artists, programmers; the people who worked hard for a consistent visual identity We should not tolerate mediocrity masqueraded as technological innovation.
NVIDIA GeForce@NVIDIAGeForce

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…

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Hardware Unboxed
Hardware Unboxed@HardwareUnboxed·
"The AI model powering DLSS 5 is a single unified model. Same model for every game. It's not trained per-title, per-face, or per-object type." Why are Nvidia claiming developers have full control over the artistic intent of DLSS 5 output when it uses a unified model that isn't trained per game? Surely this would mean DLSS 5 output would converge to the same type of visuals across games, removing artistic intent/touch. Just as we see from current gen AI tools Giving developers true, full artistic control would surely mean having specific models for each game trained only on that studio's assets?
Ryan Shrout@ryanshrout

x.com/i/article/2033…

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Component@ComponentGames·
@DJWarnerStage In fairness, some of the other hosts have gone on record to say they were blindsided by this, so it’s def not all of them.
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lesbian max 🃏🐱🐴
lesbian max 🃏🐱🐴@offdensenwife·
ALL HE DOES IS FOLD PLAY THE GAME JACKASS
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Source Gallery
Source Gallery@sourcegallery1·
Atomic, Garry’s Mod (Source 1)
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Cal 🏆
Cal 🏆@SpIinterCaI·
My entire timeline rn
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DLSS Swapper
DLSS Swapper@dlss_swapper·
Just a reminder unrelated to any announcements today. DLSS Swapper lets you downgrade to any version of DLSS you want 👍
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Luiz
Luiz@diasluizzz·
imagina por exemplo gastar milhões e escanear o Harisson Ford pro jogo do Indiana Jones e aí chega a Nvidia faz isso aí KKKKKKKKKKKKKK e pior q a Bethesda tá apoiando essa merda
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Hutch
Hutch@hutchinson·
@jacei2q The image on the bottom looks better than the image on top. If that makes me a gooner, than I am a gooner.
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Component@ComponentGames·
DLSS 5
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