DianeCls

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DianeCls

DianeCls

@CyanPoisson

I build production-ready Unreal & Unity systems so indie devs can skip weeks of coding. #indiedev #gamedev #Unity #UnrealEngine

Paris Se unió Ocak 2022
43 Siguiendo20 Seguidores
DianeCls
DianeCls@CyanPoisson·
Building the dialogue system. So I made a plug-and-play Visual Novel template. You can start your game in minutes instead of weeks. If you’ve been stuck, this will get you moving ↓ dianecls.gumroad.com/l/PresetVisual…
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DianeCls
DianeCls@CyanPoisson·
No physics. No complex gameplay. No heavy systems. Just: • story • choices • characters The only real bottleneck?
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DianeCls
DianeCls@CyanPoisson·
Most indie devs never ship a game. Not because they lack ideas. But because they start too complex. If you want to ACTUALLY finish a game: Make a Visual Novel.
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DianeCls retuiteado
DianeCls
DianeCls@CyanPoisson·
Some of the most popular games were made by just ONE person. Yes, really! Here are a few examples that will surprise you 👇🧵
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DianeCls
DianeCls@CyanPoisson·
@eriscaracol I'm really looking forward to seeing the tutorial
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Eris snail
Eris snail@eriscaracol·
WIP tutorial Area.
Eris snail tweet mediaEris snail tweet media
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DianeCls
DianeCls@CyanPoisson·
@MadHeadBump It's just the layout and brightness of the lights that bother me—it feels like they were placed randomly, but we'll see if they improve it.
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DianeCls
DianeCls@CyanPoisson·
The lesson: You don’t need a big team. You need: – a good idea – perseverance – a finished game. Indie developers can work miracles.
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DianeCls
DianeCls@CyanPoisson·
Papers, Please Lucas Pope. Almost entirely on his own. And he’s won tons of awards.
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DianeCls retuiteado
DianeCls
DianeCls@CyanPoisson·
Undertale Created primarily by Toby Fox. A game that’s become a cult classic.
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DianeCls retuiteado
DianeCls
DianeCls@CyanPoisson·
Stardew Valley Just one developer: Eric Barone. Code. Music. Art. Design. Everything.
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