Hoppkins

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Hoppkins

Hoppkins

@JOAModels

Creator of Grimgig Railway, Creator of Tropic Crisis

São Paulo, Brasil Se unió Ağustos 2012
283 Siguiendo390 Seguidores
Tweet fijado
Hoppkins
Hoppkins@JOAModels·
My map Matterhorn is oficially in Team Fortress 2! You can play it now and enjoy the xmas beer time!
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robert
robert@ussdixiecrat·
@TF2Emporium incredible response from the author of blocking me from commenting on their item and then giving the reddit ass response of "well this literal who map has been around since 2008, so adding an overwatch gamemode is a-okay!"
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Hoppkins
Hoppkins@JOAModels·
The most fun you can find In the heart of Atlantic City! A world of thrills and wonder is open from 10am to 9pm daily! Phoneyland is available to be voted on the Team Fortress 2 Workshop!
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Sci-Fi Archives
Sci-Fi Archives@SciFiArchives·
1930s Soviet futurism.
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Català
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三月
三月@no3smokingroom·
巨大なパイプ
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Sci-Fi Archives
Sci-Fi Archives@SciFiArchives·
Lobby of the Renaissance Center, Detroit, Michigan, designed by John Portman in 1977
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𝕵𝖔𝖘𝖍 ⚰️
𝕵𝖔𝖘𝖍 ⚰️@StabFromTheDark·
The Clockwork Mansion in Dishonored 2 is absolutely insane in terms of design Rooms will actively transform and morph into other rooms when a switch is pulled and whole interiors are switched out with new ones entirely, I can't imagine the amount of work that went into this.
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KatRinch
KatRinch@Kat_Rinn·
Soon I'll finish this project. Can't wait!
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Hoppkins
Hoppkins@JOAModels·
The Team Fortress 2 workshop had become a place that people don't care if a map plays good or bad. They only care if you did desert badlands or classic theme to complain in your ears. I made classic maps too and people lowered as low as my other maps.
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lusso
lusso@luusssso·
The Kyoto International Conference Center is proof we should design more buildings that feel like they’re straight out of a sci-fi movie
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LYDIA ZANOTTI // PHRISK
LYDIA ZANOTTI // PHRISK@PHRISK3D·
ignore all of the AI noise and focus on your own work
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joelkusgi
joelkusgi@joelkusgiJK·
We continue working on organic sculptures; we are getting more comfortable with the pencil. At the moment, I am trying to adopt the style of stylized desert rocks.
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Michael
Michael@TheMG3D·
Never let people discourage you from posting your art!
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⭐️ Alina ⭐️
⭐️ Alina ⭐️@alinalal_·
next model sneak peak :)
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WorldofLevelDesign
WorldofLevelDesign@GameLevelDesign·
Creating entire environment first. All untextured. Using all modular meshes. Designing the space. Then will focus on texturing/mat creation. Documented similar approach from start to end in Modular Environment Masterclass: worldofleveldesign.com/store/modular-… Maya modeled. UE5 created.
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