Kieran

20K posts

Kieran banner
Kieran

Kieran

@OperatorTriz

⋆ Father ⋆ Player 2 to @JodiemayR ⋆ Twitch Affiliate ⋆ Occasional Javascript Writer ⋆ Owner of @ijtdev_ ⋆ #BSo7 Website Developer

Ireland Se unió Ağustos 2014
141 Siguiendo392 Seguidores
Tweet fijado
Kieran
Kieran@OperatorTriz·
So, BIG NEWS! @JodiemayR & I are expecting our little mini me around early-mid december! We're both super excited for the future to come. December needs to get here soon! The thought of having my own little family gives me goosebumps and I cant wait! i.imgur.com/Y0G1oqm.png
English
19
1
39
0
Kieran
Kieran@OperatorTriz·
Hey @NightDev can we remove the char limit on Nightbots custom command responses? Kinda defeats the purpose of the $(eval) var. Cant do much "scripting" with 500 characters...
English
0
0
0
7
Kieran
Kieran@OperatorTriz·
@deanpcmad only took them a couple years, holy fuck, i needed this.
English
0
0
0
16
Dean
Dean@deanpcmad·
ooo they finally added a UI for it
Discord@discord

Use @time on desktop → everyone sees the timestamp in their own timezone No more "wait, 8 o'clock YOUR time or MINE?"

English
1
0
2
80
Kieran
Kieran@OperatorTriz·
Are we just ignoring this?..... yea?.. ok ill ignore it xD CC: @Syndicate
Kieran tweet media
English
0
0
0
15
Kieran
Kieran@OperatorTriz·
@jester1147 Been there before. Not a good place to be in.
English
1
0
0
20
Jester
Jester@jester1147·
I know i passed the point of losing my shit over it and now all i can do is laugh.
Jester tweet media
English
3
0
3
235
Kieran retuiteado
Matrixis
Matrixis@Matrixis·
Less than 2 weeks to go until @DreamHack hits Birmingham and I am going to be there! Really looking forward to my first Dreamhack and seeing everyone. If you see me there don't be too shy to come up and say Hi!! If you've left it till the last minute don't forgot you can get 10% off using my code MATRIXIS #DHBirmingham #ad
Matrixis tweet media
English
1
5
27
422
Kieran retuiteado
HytaleModding
HytaleModding@HytaleModding·
The Hytale team just released the NPC Editor Tool Preview! Download at: cdn.hytale.com/NPC_Visual_Edi… (Windows only for the time being) Please only trust any links that come directly from hytale.com, this is the only place where the editor is shared! Message from Tech Director @slikey in our Discord: NPC Editor Early Prototype Preview We're sharing an early prototype preview of the NPC Editor, a temporary, contracted, standalone tool for creating and editing NPC behavior templates without hand-writing JSON. It was built to help us move faster on NPC development and is not the official editor we'll be maintaining long-term. It has only had minimal testing so far, so expect bugs and rough edges. That said, it should tremendously speed up NPC creation compared to raw JSON editing, and it serves as a strong foundation for the final unified editor that will come later. What is it? The NPC Editor is a standalone NPC template editor. Instead of working directly with raw JSON descriptors, you get a structured UI for building and modifying NPC behavior - states, transitions, sensors, actions, and everything else that makes up an NPC template. It can open and edit all current NPC templates and makes creating new templates and variants, working with compatibility, and other common NPC tasks significantly easier. Key features include: - NPC behavior editor with state visualization and quick navigation - Full support for creating new templates, variants, and NPC asset components - In-editor and inline validation - Autocomplete for compute expressions - Visibility of available component parameters directly in templates - Full documentation for all element types in-editor - Copy/paste and undo/redo support - Works with all existing NPC template formats - Designed to use NPC descriptor files generated from the server to fully support modded NPC elements - Light and dark mode What this is (and isn't) This was originally built as temporary contracted work, as an internal prototype to help speed up NPC development and to explore what a good NPC editing experience could look and feel like. It is not the official Hytale NPC editor - that will eventually be part of the asset editor - but we figured it's useful enough that modders should have access to it now rather than waiting. Think of it as an interim tool that's good enough to get real work done today. Support & Maintenance We'll fix bugs and perform general maintenance on this tool as needed, but this is not a long-term supported product. There is no guaranteed update schedule, and it will eventually be superseded by official modding tools directly built into the Asset Editor of the game. Right now, there is no version for Linux & Mac as the purpose of this tool is workflow exploration rather than technical quality. That said, your feedback directly shapes the official tools. The more you use this and tell us what works and what doesn't, the better the real thing will be. What we need from you - Test it out. Try creating NPCs, editing existing templates, and pushing it to see where it breaks. Communicate with other community members and drive needs via our modding ambassador. - Report bugs. If something is critically wrong you should let us know but given what it is, we expect most bugs to resolve through internal development over time. - Share feedback. What's useful? What's confusing? What's missing? This all feeds into the design of our official modding tools. You can use the feedback form on our website at accounts.hytale.com/feedback
English
6
31
336
30.8K
Kieran
Kieran@OperatorTriz·
@deanpcmad its not about "taking payments" with them.. its about getting rid of them off the face of the earth, entirely. Majority companies still depend on Paypal. And having to deal with their abysmal customer service when their abysmal service fucks up... is.... abysmal....
English
0
0
0
22
Dean
Dean@deanpcmad·
@OperatorTriz haha, yeah. Although you know you can take PayPal payments with Stripe now, right? :P
English
1
0
1
19
Dean
Dean@deanpcmad·
Interesting... Stripe are considering acquiring PayPal... Maybe they can fix their API then 🤪 reuters.com/business/strip…
English
1
0
0
84
Kieran
Kieran@OperatorTriz·
@WallisDev im confused on the purpose of this? a) the new concept b) the inverted name c) the difference between ShareX & XerahS?
English
1
0
0
166
Aiden
Aiden@WallisDev·
omg
ShareX@ShareX

We launched xerahs.com - the new dedicated home for XerahS. XerahS supports Windows and macOS today. Linux support is still maturing, and our ambitious goal is full Wayland/X11 support across Debian/Ubuntu, Fedora, openSUSE, and Arch-based distros 💪

QST
3
0
14
5.3K
Kieran
Kieran@OperatorTriz·
@Soaryn117 So short answer, its sending back to the providers?
English
1
0
0
11
Soaryn
Soaryn@Soaryn117·
@OperatorTriz The pipes are designed to only allow one fluid type. While it would be trivial to allow it to just send what ever, it gameplay wise provides no onstacles the player gets to overcome then. The buffer is dependent on the demanding handlers.
English
1
0
1
11
Soaryn
Soaryn@Soaryn117·
It isn't very clear, but this was actually surprisingly rather difficult. The one way fluid valves/diodes are working! Who knows if it is working right still, but I am content. Now to get the fluid rendering in the pipes/sections... #XyCraft #MCModDev
English
2
0
18
2.3K
Kieran
Kieran@OperatorTriz·
@Soaryn117 Okay yea, after reading your reply & rewatching, I kinda gather it.. Mightve been the fact that the actual pipe model is empty Are the pipes pulling the fluids back into their network or back into the fluid providers? if the former, how many fluids can the network hold at once?
English
1
0
0
11
Soaryn
Soaryn@Soaryn117·
@OperatorTriz Notice that I test different permutations: 1 Off 1 On, Both Off, 1 On 1 Off, Both on, 1 Off The fluid that is intuitive to be flowing is working. Before it would just stop when a fluid clash occurred 🙃
English
1
0
1
21
Kieran
Kieran@OperatorTriz·
@FTB_Team @MongoTheElder Anyone else read this out, in their mind, AS THE VOICE?! ... no?... just me?.... 👀
English
0
0
1
45
Feed The Beast
Feed The Beast@FTB_Team·
Welcome to the Modpack Waiting Room™ Please remain seated. Your automation will begin shortly. In the meantime, enjoy this calming loop of MooFluid cows being efficiently (and respectfully) jarred. #FTB #ArchitectsExodus #StoneBlock4
English
6
12
238
17.6K
Kieran
Kieran@OperatorTriz·
Its weird knowing that Chimney from 911 is played by the same person that plays Lin in Sons of Anarchy 😂
English
0
0
0
14
Kieran
Kieran@OperatorTriz·
Not me thinkin Tom was standing in front of one of those self-service ordering screens in McDonalds, but in Nandos @Syndicate
Kieran tweet media
English
0
0
0
19