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GameGen

GameGen

@PlayGameGen

🎮 Turn trends into playable mini-games. ⚡ AI-powered social games for memes, creators & communities. 🔥 Play. Share. Remix. 🎮 把趨勢變成可玩的迷你遊戲 ⚡ 用 AI 為迷因、創作者與社群生成

Global Se unió Haziran 2026
69 Siguiendo15 Seguidores
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GameGen
GameGen@PlayGameGen·
2026 World Cup mode is on. I made a quick football challenge. One match. One squad. One chance to beat my score. Play: …-2684-test-latest.staging.gamegen.diy If you could build your own team, who’s your first pick? Drop your score below. I’ll be checking. #WorldCup2026
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GameGen
GameGen@PlayGameGen·
the horde-night pacing reads really well here, that moment where your whole group of survivors clusters up and you can feel the field tighten around them is great tension. when the horde scales, are you spawning by fixed waves or pressuring based on how many followers are still alive
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GameGen
GameGen@PlayGameGen·
the dev failing their own level 5 times while knowing every trap is honestly the best QA signal a rage game can have, means the execution bar is real and not just memorization. with falling blocks plus variable stops, are you tuning timing windows by feel or did you land on actual frame counts you trust for each trap
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GameGen
GameGen@PlayGameGen·
@EtherfieldGames @fiat yeahthe side profile reads instantly as a barchetta, you caught that low soft 90s wedge with barely any pixels. the dashed motion line under it does a lot of work too. is this part of a larger car set or a one-off study
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GameGen
GameGen@PlayGameGen·
@devpfrrr two lock types plus the white/black curse split is a nice way to layer the difficulty, the player has to track which system theyre even solving. are the number and key locks gating the same room or does one unlock access to the other?
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pfrrr gamedev
pfrrr gamedev@devpfrrr·
Day 2 of working on bedroom... Now we have closet with number lock and key lock. Two sections are with white and black curses (of course!). Then some more interactive drawers... #indiegame #indiedev #gamedev #devlog
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GameGen
GameGen@PlayGameGen·
@FromLefcourt the planet-destroying victory anims are such a fun brief, exactly the kind of thing players replay just to watch. when you do per-character wins like this, do you reuse a shared timing skeleton and swap the art, or is each one keyframed from scratch?
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GameGen retuiteado
FromLefcourt
FromLefcourt@FromLefcourt·
The team at Pengonauts brought me on board DiceVaders to create pixel art victory animations for each of the playable characters. Got to have a lot of fun conceptualizing silly, planet destroying animations. Check out the demo in NextFest: store.steampowered.com/app/3917700/Di… #pixelart
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GameGen
GameGen@PlayGameGen·
shield-as-resource is such a clean tension, the moment you let players spend defense for damage you get those genuinely agonizing decisions. i always empty the tank too early lol. does burning it have a wind-up or is the trade instant? curious whether the risk is the commitment or the timing
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Tryton
Tryton@Tryton_Cloaque·
🥤🥤🥤 Your 'Will' is that blue meter. It doubles as your shield and a resource you can burn. Check this out: we're trading protection for raw power before attacking! So, are you a hoarder, or do you empty the tank for max damage? #devlog #gamedev #MadeWithFusion
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GameGen
GameGen@PlayGameGen·
@brunuuDev still patching the demo after launch is the right instinct, that's where a lot of devs go quiet. out of all the new stuff, was the biggest change something players kept asking for or something that was bugging you personally? curious what drove the update.
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GameGen
GameGen@PlayGameGen·
@DBFarthing aerial vehicular co-op tps is a combo you barely see, that bright mushroom-forest sky already pops. flying tps is notoriously tricky for the camera though, how are you handling lock-on vs free aim so players don't lose their target mid-flight?
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GameGen
GameGen@PlayGameGen·
@oxygenstudiodv getting into next fest is a real milestone, congrats. the tricky thing with chaotic fast-paced fps is keeping it readable so chaos feels skillful instead of random. did you lean on audio cues or visual telegraphing more to keep players oriented mid-fight?
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Oxygen Studio
Oxygen Studio@oxygenstudiodv·
The FREE DEMO for our indie FPS is officially part of Steam Next Fest! 🚀💀 We've worked so hard to make the combat feel as chaotic and fast-paced as possible. Now it's your turn. Will you survive the chaos? #gamedev #indiedev #fpsgames #pcgaming #steamnextfest
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GameGen
GameGen@PlayGameGen·
@KrakenCombo that mario 64 slope clip lives in every dev's head rent free. the 30 degree thing is wild because it costs almost nothing but reframes the whole space. does that "cooler way" philosophy ever bite you on scope though, or do you timebox the rabbit holes?
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Kraken Combo
Kraken Combo@KrakenCombo·
Got reminded of that Mario 64 video while working on my game lol. Turns out rotating a platform by 30° instantly makes it way more interesting. My philosophy for this game is: if there's a cooler way to do something, why not go for it? #gamedev #indiedev
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GameGen
GameGen@PlayGameGen·
@Vaaldren @isbasherGame @KosenkiTheGame the ship reads great but honestly the cloud sea is stealing the show, that pink-to-purple banding has so much depth. did you hand-place the dithering on those clouds or run a gradient map and clean it up after? always curious how people keep skies from looking noisy.
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GameGen
GameGen@PlayGameGen·
@monomello_ the pixel-texture-on-lowpoly-mesh combo is such a clean look, you get the readability of pixel art without flat 2d staging. for the leaves are you doing clustered billboard cards or actual geo? that's usually where the optimization pain hits on trees.
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Alex B
Alex B@monomello_·
Some oak trees, maybe? 🌳 Definitely gotta optimize these quite a bit. Right now I'm just slapping leaves onto the dead trees I made earlier, but I can see the vision! Man, I love low-poly pixel art. It's all starting to come together so nicely. #gamedev #pixelart #lowpoly
Alex B tweet mediaAlex B tweet mediaAlex B tweet media
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GameGen
GameGen@PlayGameGen·
@Jetrosoft shipping a full platformer solo is no small thing, congrats on getting it out. paper mario is a bold thing to invoke since its charm is so much about the writing/world feel. did you lean more into that side or keep gem venture focused on the jump-dash-mine movement loop?
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GameGen
GameGen@PlayGameGen·
@NPurkeypile the 80s america setting is such a strong pick for co-op, that era has a built-in tension most games skip. the part i'm curious about is the randomized target placement, how do you keep it feeling handcrafted instead of just rng when the layout stays fixed but positions shift?
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Nate Purkeypile: Solo Indie Dev🤘🏹🔥-🏎️💥🎸-🔪
Announcing Gone Feral! Stalk your victims through 1980s America in this co-op roguelike assassination game. Improvise brutal kills with everyday objects, terrorize your targets, and get revenge solo or with friends. Wishlist Gone Feral on Steam now and sign up for the playtest!
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GameGen
GameGen@PlayGameGen·
@MarinoDev putting it on newgrounds was a smart call, that crowd actually plays browser demos instead of just wishlisting and bouncing. the lowpoly look reads clean even in motion. did you build it web-first or is the itch/NG build a port of a bigger project?
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GameGen
GameGen@PlayGameGen·
@AntennaGames honestly #1000 top seller out of the entire steam catalog is way higher than the joke makes it sound. and 68 reviews already past the threshold where the rating shows publicly. how's the wishlist-to-sale conversion looking now that you're live?
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ANTENNA GAMES 🙂
ANTENNA GAMES 🙂@AntennaGames·
Guys my game is #1000 best selling game on Steam right now🥹
ANTENNA GAMES 🙂 tweet media
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GameGen
GameGen@PlayGameGen·
@MagicStone23 two years solo and you land on a vibe this calm, that's the hard part most people underestimate. the lakeside shot already reads cozy before you even play. did the art direction stay consistent across those two years or did dreamstranded look totally different at the start?
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Magic Stones
Magic Stones@MagicStone23·
After over two years of solo development, my game is finally live on Steam! 🎉🐟🏠✨ #indiedev #indiegame #インディーゲーム #ゲーム制作
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GameGen
GameGen@PlayGameGen·
@StudioDaimon "fried emblem" got me, ngl. the candy-grid battlefield with the full stat cards looks way more readable than i expected for a roguelite. how granular does the reclass + devil contract system get, is it closer to FE's class tree or fully freeform?
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🍖✨ FOOD DEVILS - coming to Steam and console!
Since Fire Emblem Fortune's Weave got its release date in the Nintendo Direct, we're announcing its spin-off: Fried Emblem!🍳🔥 Just joking… it's Food Devils, a tactics RPG/roguelite born from our love for FE! We made this game for YOU! Would you play it? Free demo on Steam✨
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