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@StaySolidAlways

#SS Gaming Content & Streams📺 | YT- StaySolidAlways | Twitch- StaySolidxDo

10 Toes Se unió Ekim 2021
85 Siguiendo35 Seguidores
Do™️
Do™️@StaySolidAlways·
@britttlifts 2016-18 Houston Rockets. Harden always blew it in game 7's & CP3 couldn't stay healthy if his life depended on it.
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thicc n tired
thicc n tired@britttlifts·
Which team do you immediately think of?
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Do™️@StaySolidAlways·
@8_24Mamba4Ever @Asiidix stop the bs. Bron dominated against kobe in matchups. Bron was 16-6 against Kobe. Stop glazing. RIP Mamba, he's forever a legend. You aint gotta tear down one player to uplift another. Yall make me sick
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8/24MαɱႦα.Aɾƈԋιʋҽʂ🐐
Friendly reminder : we never got to see Kobe vs LeBron in the finals because of LeBron 😂🤣
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Do™️@StaySolidAlways·
Man please get rid of this SBMM. Idc how many games i win, it's annoying. If we wanted to sweat every game, there's modes for that. Not every mode needs to be like this. Sometimes we just wanna hop on the game & chill. Its unnecessary! @Beluba
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WLRjbleg--
WLRjbleg--@WLRjbleg·
@StaySolidAlways It has never worked correctly since they introduced SBMM/plate-based matchmaking
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Do™️@StaySolidAlways·
Not to mention playing the same people over & over. I played 4 games yesterday in proving grounds & EACH game was against the SAME people. Like they were the only other team playing 2’s in that mode.Matchmaking isn’t working..
WLRjbleg--@WLRjbleg

@NBA2K @itsEvanCC love waiting 30 minutes in proving grounds 2s to get a game so that I fall asleep 2 days in a row before I can actually play the game & lose 32% rank dropped from 10th 71% to diamond to 16th 39%. Maybe I wouldn't fall asleep if was actually playing 🤷‍♂️🤦W SBMM💯

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In The Lab
In The Lab@InTheLabBrand·
This dude can flat out hoop
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Redd
Redd@ReddCinema·
Kinda crazy how all them MJ highlights now being done on the weekly
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Joey2K
Joey2K@Joey2KYT·
Nothing hits better than Deep bomber lmao 😂
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Do™️@StaySolidAlways·
@Beluba @itsEvanCC @NBA2K why isn’t there an anti-cheat implemented? Why cheaters aren’t being permanently banned? Why won’t you guys address this directly? Why are you purposely allowing it? Why are VC earnings reduced? Why aren’t we getting answers?? What is going on?!
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AyCartii
AyCartii@AyCartiii·
2k: “We need clear evidence someone is cheating we can’t just ban people” I mean how fucking obvious does it get
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R1CH SOSA🔋
R1CH SOSA🔋@R1CHSOSA·
FINISHING IN #NBA2K26 NEEDS A MAJOR CHANGE❗️ One of the biggest inconsistencies right now in NBA 2K26 lies within the finishing system, especially in how it interacts with defensive contests and the logic behind the dunk meter. There are too many moments where the defensive effort being made doesn’t match the outcome of the play. You can make the right read, drive with the correct angle, and still get punished with a tiny or unpredictable green window… while on the other end, defenders can get beat and somehow still manage to heavily affect a dunk attempt. It almost feels like the logic behind finishing doesn’t align with the defensive animation or contest that’s actually happening. If we compare it to shooting, the difference in consistency is night and day. It’s far easier to green a jumpshot than it is to green a dunk meter. Shooting gives players multiple learning paths (Rhythm Shooting and Button Shooting) both of which reward timing and IQ. Finishing, however, doesn’t have that same depth or balance. The button finishes feel noticeably weaker and less reliable than the dunk meter, which in itself can be extremely unforgiving. The green window on dunk meter attempts is incredibly small, even on what appear to be open takes. This makes finishing feel more about luck or animation RNG than player skill or decision-making. Another major factor tied to this is interior defensive consistency. The way contests register inside the paint feels disconnected from how they function on the perimeter. Combine that with how post play has been watered down compared to last year, and we’re left with a finishing system that lacks the stability and satisfaction it once had. To make Finishing BETTER: • The dunk meter logic needs to better reflect real defensive positioning. • Button finishing should be viable, not a gamble. • Green windows for dunks and layups should scale more dynamically based on interior defense, attributes, and badges. • Post control, strength, and timing should matter the same way shooting attributes do. If 2K can bring finishing up to the same level of refinement and consistency as shooting, NBA 2K26 could easily reach one of the best gameplay balances we’ve had in years. Finishing should reward skill, decision-making, and timing… not randomness.
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Do™️@StaySolidAlways·
My point exactly. Makes no sense. All the community wants is these dumb fades. Never has there been a year we can fade like this. Tired of this community with the never ending wants & needs of a handicap. Its sad
EK, The Creator@ExactoKnife2K

89 dunk unstoppable, 80 3pt automatic, 60 pass throws unstealable cross court lazers....meanwhile 99 perimeter gets walked thru, 99 steal gets 0 blitzes and slaps passes outta bounds, 99 block gets you dunked on every play. "Fun" tho.

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