SYSMUD

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SYSMUD

SYSMUD

@SysmudSpoop

I'm Spoop, and I'm developing an retro style MMO-Lite game you can play right in your browser, Sysmud. Documenting my journey !!

Se unió Ocak 2026
216 Siguiendo56 Seguidores
SYSMUD
SYSMUD@SysmudSpoop·
Perfect numerical balance is mostly a myth in MMOs IMO What actually matters is does the outcome feel deserved? does the loss make sense and does success feel repeatable??? 🤔🤔🤔🤔🤔🤔 I’m struggling with this now lol #gamedevlife #gamedevs #indiegame #mmo #mmorpg
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SYSMUD
SYSMUD@SysmudSpoop·
Single-player systems can be “fun once” but MMO systems have to survive repetition, optimization, and boredom. Every time I design something, I’m try to ask myself: “What does this feel like the 10th time, 20th time, 100th time?” It's very stressful 😭😭 #gamedev #indiedev
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SYSMUD
SYSMUD@SysmudSpoop·
The world I've created for SYSMUD is vast, and has it's origin in a #dungeonsanddragons campaign I ran a year ago. 50+ Hand Crafted Cities, make up the continent, and so many undiscovered secrets that never saw the light of day during the campaign. Maybe they will in SYSMUD...
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Rose
Rose@rose_bushes_·
item sprites for anvils, snow, and iron/copper bars :)
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SYSMUD
SYSMUD@SysmudSpoop·
It has come to my attention that google thinks that I will be including tackling challenges like fixing broken printers, fielding user complaints, and more in my game. I can't rule that out in the long term, but for now, that is not in scope for SYSMUD 😂😂😂😅😅😅 #gamedevs
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Ulfsire
Ulfsire@Ulfsire·
any form of Granga- will now always be named Granga as per the writings
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SYSMUD
SYSMUD@SysmudSpoop·
Whenever I have a little QoL idea I always work it in. How about a little mini-world map on the character creation screen which gives the user some insight into where in the world each race is from. Small things make big worlds! #gamedev #indiegame #mmo #rpg #gamedevelopment
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SYSMUD
SYSMUD@SysmudSpoop·
In SYSMUD, no matter how you move, WASD, arrow keys, or click-to-move; the arrow key UI animates in the correct direction. Even click-on-canvas movement is recognized and reflected in the controls. I'm happy with this for a browser based game. Small touch, big feel. #gamedev
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SYSMUD
SYSMUD@SysmudSpoop·
Currently over 15 spells in the game... some look better than others... a lot more to go. #gamedev #game #pixelart
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SYSMUD
SYSMUD@SysmudSpoop·
A couple people have asked; SYSMUD is being developed as a Browser Based MMO-Lite RPG experience. This presents a host of challenges that I could get around if I decided to develop natively, but I genuinely want people to be able to open a browser tab anywhere and boot up SYSMUD
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SYSMUD
SYSMUD@SysmudSpoop·
Finally got around to implementing Mining. The first gathering skill! That makes 11 skills total, need to refine it a bit more, but it's working well. #gamedevelopment #gamedevs #mmo #16bit #pixelart Nodes kind of look janky but I'll address that later 😅😅😅
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SYSMUD
SYSMUD@SysmudSpoop·
@lunarfq Hi hi hi just getting started 🥺
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luna
luna@lunarfq·
no account should be under 1k !! say hi and we follow you
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SYSMUD
SYSMUD@SysmudSpoop·
Slight redesign of the Character Select screen, I expanded acnt functionality to support multiple characters for one email since adding races with unique bonuses, players might want to roll another character. New character select is nice & more visual. #gamedev #gamedevelopment
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BNDT
BNDT@LootBndt·
slow games?
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SYSMUD
SYSMUD@SysmudSpoop·
List view was prior, 3 character images horizontal is the newer. Once I add character representations I'll include that swell so each character will look different. Placeholders atm.
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