Tricky

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Tricky

Tricky

@Tricky_v2

Greetings

Se unió Aralık 2021
305 Siguiendo29 Seguidores
Tricky
Tricky@Tricky_v2·
@Xorezi_ Its crazy a ubisoft remake gonna be goty
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Zephryss⛩️
Zephryss⛩️@TheRealZephryss·
Assassin's Creed Black Flag Resynced is built on the new Anvil Engine, the same engine used for AC Shadows. So the graphics will be amazing and might even look better than Shadows.
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Tricky
Tricky@Tricky_v2·
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Rust
Rust@playrust·
Meet The Heavy Scientist. ⚒️👨‍🔬🧪
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deathwingua
deathwingua@deathwingua·
chat i think we won
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Riot Kassadin
Riot Kassadin@Riot_Kassadin·
Riot Kassadin tweet media
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feviknight
feviknight@feviknight·
WHY IS THIS SO TRUE LMAO
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Motivated
Motivated@Xorezi_·
@MrRoflWaffles IMO the tomb feels wrong cuz I think everyone from the aether gang and the chaos gang had a lot of expectations. I think everyone was def expecting an origins but with the chaos/dark aether flavour, but ended up getting this 30% attempt at doing it because of internal dev issues
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Milo
Milo@MrRoflWaffles·
something about the tomb feels off to me and i can't quite put my finger on it
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WholesomeMemes
WholesomeMemes@WholesomeMeme·
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Ruddy Corporation
Ruddy Corporation@RuddyCorp·
[IMPORTANT TEAM UPDATE] Tonight, Adam “Lider” Ilyasov will be serving a One Match Suspension for referring to @humzhlol as a “Mentally Impaired Goat Farmer” As such we will be fielding former Professional Player and current Gaffer @YamatoMebdi in the starting midlane position. After the first game Mr Ilyasov will return to his regular role upon reflection and hopefully integrate back into the team. Thank you. #RUDDYSACKUP
Ruddy Corporation tweet mediaRuddy Corporation tweet media
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ds_lily
ds_lily@ds_lily_·
path of exile 2 flow chart
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Tricky
Tricky@Tricky_v2·
So cringe arcane ruining league champs what is new Viktor model hello get a grip that aint Viktor anymore(idk if its related to arcane or not but thats wht ive understood) Why the cutscene on bo6 zombies gotta be so mid? Only good thing now is PoE 2, fuck everything else i guess
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TeaGuyTom
TeaGuyTom@TeaGuyTom·
I had this weird idea for Rust. The addition of The Item. The item would spawn somewhere in a tier 3 monument. Whenever someone takes the 60 seconds to pick up the item they become the item's current owner. The current owner can carry the item or place the item on a workbench. By simply having The Item you increase the time of possession which is listed either on The Item, some UI, or at Outpost/ Bandit Camp. The more time possessed the higher you go on the rank. The Item could also broadcast its location on the map so everyone knows. Also with possession of The Item, an airdrop will fall every couple of hours. Motivating people to come and take The Item from one another. But not just for the loot drops, but also for the bragging rights. To take possession of The Item from the current owner, you can either pick it up for 60 seconds in the base or simply destroy it. When destroyed it returns to the monument it spawned at and the possession timer stops. I think this would create a meta game for raid motivation and antagonizing global for bragging rights that could lead to naturally occurring raid merging and server wide battles. If The Item records every week who wins The Item, then it would be a motivation of keeping the title or overthrowing the team next wipe. Could also add to the lure of Rust in some way, as in the scientists created The Item as a way to see how desperate people will get over an inanimate object. Also... New Teas. Preferably aim buff and night sight. Something that makes Tea viable for pvp like Max-Health is. Also, I figured it goes without saying... but The Item should be Tea of some sort... Or a trophy made out of a kettle. I'm spit-balling over here, but you get the point. Godspeed. ☕️
Alistair McFarlane@Alistair_McF

What would you like to see added or changed in Rust next year?

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Tricky
Tricky@Tricky_v2·
@Xorezi_ What am i looking at
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Motivated
Motivated@Xorezi_·
This shit is so sauceless
Treyarch@Treyarch

HUD touch-ups and new settings coming to #BlackOps6 Zombies at launch: • Player character portraits • Alignment and color adjustments across the HUD • Perk icons positioned closer together • Zombies-specific widgets for certain in-game actions • New in-game GobbleGum reward animation • Visibility sliders to fine-tune or disable the Score Feed, Medals & Notifications, Minimap Opacity, and more

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