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Project Stardust
512 posts

Project Stardust
@XWingVR
FREE X-Wing VR experience created by Dylan Stout @Dyl_VR - VRS research project @UtahSoC | Download latest version here: https://t.co/IfyHjU0462
Se unió Mayıs 2019
104 Siguiendo1.3K Seguidores

@psychicparrot Taking same ray cast approach with my AI. It’s tedious work. :) yours looks great though
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I enjoyed streaming so much I am hopping on again in 20 min and streaming late into the night making bug fixes/changes. Might be interesting to someone? youtu.be/x5Gwbe9pf1w

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@GranTuring You can catch me next time! Haha I think I was talking about floating point precision here and how it can mess with tracking ;)
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@XWingVR Sorry I missed this, I bet it was awesome! Were you talking about some flight maneuvers in that screenshot? 😂
GIF
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Want to see behind the scenes of how Project Stardust is made? I'll be streaming some Survival development on youtube here in about 30 min, join me! youtu.be/JFAf6tHWVIE

YouTube
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@bmfshow Should be in the “customize” section of your theme in the Wordpress dashboard.
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First look at alpha version of Survival. I died before I got to jump to next star system! Stay tuned for more. #ProjectStardust #VR #madewithunity
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Project Stardust retuiteado

@Thrilluwu I can say with confidence that the tools to create VR games that are compatible w/all devices are not mature enough. Also companies design the tools to be specifically walled-in to specific hardware to keep you in their ecosystem. Makes dev real hard for cross platform,l
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@Thunder_Owl A group of aces willing to be the experimental test pilots for the coming update, there should be a sign up sheet in my Twitter history if you look hard enough :)
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@XWingVR And what is that group?
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@markkingsnorth @blendermarket Im curious about the output of the nebula generator, it looks like I could export to Unity for skybox renderings; but could it feasibly be used to create a mesh for a static object in game, or is poly count going to be extremely high? Great work btw! Love ur blender addons
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The @blendermarket #CyberWeekend has begun!
Get 25% off all my #b3d add-ons at bit.ly/3l9TcgY for #BlackFriday through until Monday.
These add-ons continue to improve with your support, and you even help the #blender Foundation too. Many thanks!




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@Blissgig Doesn’t this require rewriting all physics to entity system? That’s really my biggest reservation is how much I’ll have to rewrite for DOTS; no doubt it would increase performance for me.
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@XWingVR You may want to consider using DOTS for the background TIE fighters.
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@psychicparrot I also leave an abnormally large pile of unused paid Unity assets in my wake... maybe one day I’ll justify the expense ;)
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@psychicparrot It's so difficult. I find myself going "down the rabbit hole" quite often with scope creep.
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