Aldebubi✨

165 posts

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Aldebubi✨

Aldebubi✨

@aldebubi

25, 🇮🇹, Concept Artist and Illustrator also toying with gamedev

Se unió Ekim 2014
181 Siguiendo411 Seguidores
Aldebubi✨ retuiteado
Felix Schade - Morbid Metal
❗MORBID METAL FINALLY RELEASES INTO EARLY ACCESS ON APRIL 8 Morbid Metal is a character action rogue-lite, where you can shapeshift into unique characters to slaughter enemies with stylish combos. Inspired by games like Devil May Cry, Metal Gear Rising and Returnal and after nearly 9 years of hard work Morbid Metal will finally be launched in a few days. I'm So excited to hear what you think!
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Aldebubi✨
Aldebubi✨@aldebubi·
This was long overdue, I'm planning an actual update/thing/video/something to talk about some of the things in this game and where the project is headed. Still lots of work to do and stuff to fix, but it's coming out nicely I think.✨ - #GameDevelopment #HackNSlash #MagicalGirl
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Aldebubi✨
Aldebubi✨@aldebubi·
I love this woman, her stance for peace and her ability to ratio every post she comments on
Francesca Albanese, UN Special Rapporteur oPt@FranceskAlbs

@vonderleyen Which developments? The US/Israel aggression? The massacres of dozens of civilians? The risk of Iran retaliating? Invoking nuclear safety while endorsing policies that endanger millions is not leadership: it's escalation. May EU citizens see what is being signed off in their name

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Aldebubi✨
Aldebubi✨@aldebubi·
@GachaEco Regular combo enders and specific motion inputs
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Ecog
Ecog@GachaEco·
@aldebubi Are they going to be summons like in the 3 or like just regular fight like in bayo 1 and 2 ?
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Aldebubi✨
Aldebubi✨@aldebubi·
@fishwasher Hey, thanks for the offer. I've written you a personal message
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fishwahser‼️
fishwahser‼️@fishwasher·
@aldebubi adoro il tuo gioco magical girl!! se ti interessa, volevo donare questo vfx asset che ho fatto che imita colour my world :)) sarebbe carino vederlo in un gioco! (lo posso rifare in un'altro colore) artstation.com/artwork/0lq2RE
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Paku
Paku@PakuTrash·
@aldebubi LOOKS AMAZING! She reminds me of Bayonetta
GIF
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Aldebubi✨
Aldebubi✨@aldebubi·
@mama_geshia23 This is still in development, and actually going pretty great. I just don't have time to manage all things, I started to work fulltime far from home and it's kinda draining. I promise I'll make an update soon
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Aldebubi✨
Aldebubi✨@aldebubi·
Apologies for being inactive, I've been spending so much time on this project lately. Anyway, here's my absolutely-not-Bayonetta-inspired and definitely incomplete combo game mockup✨ #gamedev #magicalgirl
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Aldebubi✨ retuiteado
no context memes
no context memes@nocontextmemes·
no context memes tweet media
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Aldebubi✨
Aldebubi✨@aldebubi·
@ultimoranet Non commento mai, ma mannaggia la miseria fossero tornati un anno prima ci avrei potuto fare un pensiero
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Ultimora.net
Ultimora.net@ultimoranet·
Il Regno Unito accetta di rientrare dal 2027 nel programma di scambio studentesco Erasmus dell'Unione europea, sei anni dopo l'uscita dall'accordo sulla Brexit @ultimoranet
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Aldebubi✨ retuiteado
Setnaro X
Setnaro X@SetnaroX·
The new thumbnail for the #Bayonetta Collab Project 3 is ready to go! Bayonetta artwork by the talented @TheWonderBun_, who you should absolutely follow, while the layout was designed by yours truly. The video is on track to go live December 20th! See ya soon!
Setnaro X tweet media
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Drayzher
Drayzher@Drayzher·
@aldebubi I could read that initial PKP just by looking at it haha! It's interesting that you merge the concept of "Umbra Climax and Wink Slave," but with the functionality of a Wicked Weave accessible to combo chain routing! That's the spirit!
GIF
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Aldebubi✨
Aldebubi✨@aldebubi·
@Drayzher Yes that's pretty much it, familiar attacks (the unicorn) come only at the end of a combo chain, some are quick, while others persist on the battlefield The PKP similarity is unintentional, I don't have that specific attack ready, so I just pasted the final strike there aswell
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Aldebubi✨
Aldebubi✨@aldebubi·
@ViolaRedgrave In terms of aesthetics they are very different, although some outlandish camp will be present. In terms of mechanics some things are very similar: offset is pretty much the same but performed differently and the combo finishers definitely will have some similarities
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Aldebubi✨
Aldebubi✨@aldebubi·
@ravnfrost @hnyduu @grubbinscrubbin True, but to my knowledge culling entire objects is better than cutting up individual faces. I'm not versed enough on game optimization to know which option is better, but to be honest, if a building is so far away, I would just disable it.
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Aldebubi✨
Aldebubi✨@aldebubi·
@hnyduu @grubbinscrubbin Assuming the whole city is just one large model, it all stays loaded at max resolution at all times. If each building or group of buildings where separated models placed in specific ways, they could have been reduced in resolution the further they are, or disabled if not in view.
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Hnyduu (Honeydew)
Hnyduu (Honeydew)@hnyduu·
@grubbinscrubbin Im not very knowledgeable on game design or things of that nature. Why exactly is this a bad thing?
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