fleetingbytes
304 posts


@jachiam0 now, some of this is downstream of there being no mats or open phil for this; but, the labs seem bad at finding institution builders that will actually build this (and the fact that they don’t seem to care makes their motives suspect).
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@jachiam0 which is surprising, because build american data centers, semi-conductor manufacturing, advance middle ground on lab regulation actually has adherents in the wild; but the fact that oai can’t seem to find them or inspire them is a questionable sign.
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dev notes
1) so, i was working on a new visualization for the front page of my website; the visualization is meant to show an adversarial game
2) the reason for this is that we are entering the age of adversarial ai; mythos in cybersecurity is the start of ai entering true adversarial contexts
3) where the models will end up playing attack and defense; and, perhaps will eventually be explicitly trained against both of these targets
4) oh, i am also inspired by the red queen race nature of the frontier lab competition, which is true for almost all businesses, but particularly the foundation labs
5) so, i think it is a fitting time for a new art piece for the front website; which can gesture to these dynamics
6) the problem is that it's not clear what is a good adversarial game for the site; it needs to be something that can run in the browser nicely
7) and, i want it to be played by a model; and I think that basically means it needs to be a model in the 100k - 1M parameter range; if it's a recurrent model, smaller
8) it turns out it is hard to get claude to invent a game that is (a) interesting, (b) visually interesting and (c) good for training a model against
9) the first game i tried was an adversarial version of sudoku, where the last player to be able to place a valid legal move wins
10) but it turns out it's just a parity game, almost all moves are winning, except for some very narrow edge cases where you can flip who is winning
11) in the interim, i built my own small 4x game that i could play on the side, which was pretty fun, and i'm now seeing if i can get a striped down version to work
12) part of the inspiration was the sakana digital red queen paper (i now have a second claude code agent trying to get a version of that paper to work for my game; but not for the website)
13) i also watched the Shah interview on 80,000 hours and thought of writing something on it, but there was no clear throughline
14) i recommend the interview though; i think it is very good for thinking about ai risk from the point of view of someone who wants to understand lab behavior
15) maybe, that's a take i can write up... will need to watch it over again with a pen out though
16) i also read an article by tom cunningham on low hanging fruit and rsi and think i will write something about that; but to need to sit down and get a take

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@AINewsInt it's very smart, but feels like it wants to corral you
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