Bard

922 posts

Bard banner
Bard

Bard

@hellobard

🔨Developer / Artist working nights in #UEFN ⭐4x Epic Featured 1x Epic's Picks ❤️Follow Me in Fortnite 👤Shop Code HELLOBARD #EpicPartner

Se unió Mart 2009
4.1K Siguiendo1.5K Seguidores
Tweet fijado
Bard
Bard@hellobard·
After stuffing myself full of Xmas meats and candy, I have finally emerged from my coma-stasis to finish the first official Sunset Boost trailer! #Fortnite @FNCreate
English
0
1
14
993
Bard
Bard@hellobard·
Redesigned the starting lobby aka the Heaven Hub in Sunset Boost with a fun see-through grid material in UEFN
Bard tweet media
English
2
1
43
2.4K
Bard
Bard@hellobard·
@giovauefn Uh, also the player age is wildly different ;) 10 year olds will not be playing GTA 6, unless they have terrible parents
English
1
0
3
251
Giova
Giova@giovauefn·
People saying "GTA 6 will kill Fortnite" often forget that when GTA will come out, it will very likely be just the story mode at first. On top of that, it's gonna cost probably more than other story games. Content creators will definitely make content on it but I don't see players shifting from Fortnite to GTA simply because of that. What might actually take players from Fortnite is gonna be GTA online + the PC version coming out, which, along with the leaks of an UGC platform, could actually be really powerful
English
5
1
15
2.6K
Bard
Bard@hellobard·
@giovauefn @KryyssX @itsEasonn My bet is that they’ll be integrating our UGC games directly into the Epic Store once UE6 launches
English
2
0
1
43
Bard
Bard@hellobard·
@giovauefn @KryyssX @itsEasonn Well, I think UE6’s plan has always been to merge in SceneGraph and Verse. I also have thought for a long time that glueing their UGC platform to Fortnite is not their long term plan.
English
2
0
1
46
Bard
Bard@hellobard·
Wow, they even let go their new Director of Fortnite Developer Programs... Solid mistake, I think Donald really seemed to have the right ideas and direction. UEFN is really not looking great at this point... I hope he and everyone else who got laid off get new jobs quickly ❤️‍🔥
Bard tweet media
English
2
18
90
5K
TrickTyger
TrickTyger@TrickTyger·
Wow, this is awesome! Excited to be here!
TrickTyger tweet mediaTrickTyger tweet media
English
1
1
42
1.5K
Bard
Bard@hellobard·
@itsEasonn Yeah, that's what's so worrisome for the future of UEFN, they clearly have no plan for this if they're cutting the director 🫣
English
0
0
1
232
Eason
Eason@itsEasonn·
@BardUEFN How can they push for uefn growth and let the director of the developer programs go
English
2
0
8
509
Bard
Bard@hellobard·
@Richytoons It's weird how they gave away so much of their profits to these maps and then never actually tweaked the discovery algo towards the types of maps that would make the platform different.
English
0
0
0
92
Bard
Bard@hellobard·
@KaliShane Noooo! So sorry Shane! Hope you're doing okay 💌
English
0
0
1
50
𝒔𝒉𝒂𝒏𝒆 ♡ 𝑘𝑎𝑙𝑖
Fortnite Developers — I want to thank each and every one of you for making my job at Epic Games so fulfilling. It was a pleasure advocating for you, working with you, and getting to see you all shine and grow into the creatives you are today. 💙
English
100
130
887
26.2K
Bard
Bard@hellobard·
@mrdoob For a lot of things, sure. For big, reliable software, nope. I don't want to vibe code my own Adobe After Effects.
English
0
0
0
41
mrdoob
mrdoob@mrdoob·
We seem to be witnessing the end of the proprietary software model.
English
55
27
297
50.7K
Bard
Bard@hellobard·
@duos_with_dad Ah man was having this issue too, made an invisible cube to mend it, but this is the proper fix!
English
0
0
2
144
Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
If you’ve been having issues with your ISMs and vehicle collisions, you’re definitely not alone. This was something I struggled with a lot when I first started working with ISMs, so hopefully this saves you some of that pain. Go to your ISM's mesh component and change the collision preset to FortBuildingStaticMesh. I’m sure there are other collision options that can work, but this has been the most reliable fix in my experience for a lot of the weird issues ISMs can cause.
Dustin (DWDFN) tweet media
English
3
3
56
3.8K
Bard
Bard@hellobard·
@duos_with_dad That makes a lot of sense, totally understand!
English
0
0
1
47
Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
@BardUEFN Eventually, I might make it public. Currently, I’m unsure of the long-term stability and I don’t want to be the cause of someone’s project getting harmed because of something I provided them.
English
2
0
3
238
Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
I’m excited to finally share what I’ve been building all day! UEFN Magic Mesh This is a personal tool I built to improve my optimization workflow inside UEFN. It scans your project, detects all Static Meshes, and gives you real data, including how many instances of each mesh you’re actually using. Now here’s where it gets interesting. Before this, if I wanted to use ISMs to replace Fortnite assets, the workflow was time consuming. Find the asset → export → open in UE → migrate → reimport → then finally use it Not anymore! With Magic Mesh, I can take actors in my project and instantly export and import those meshes straight into my Content Browser, organized and ready to go. From there, replace → convert → harvest into ISMs The entire workflow just got cut down to minutes. This is the kind of tooling that actually makes optimization even more enjoyable for me. And this is exactly the type of workflow I would have covered in an ISMs and Optimization talk at Unreal Fest. It’s not too late to rethink that talk! @FNCreate @EpicGames Curious what you think about this tool, @TimSweeneyEpic @MarkRein And seriously, thank you for building the tools that make stuff like this possible
English
11
8
132
8.6K
Bard
Bard@hellobard·
Oh wow, UEFN 40.00 just shaved 12,000 mem cost off Sunset Boost!
Bard tweet media
English
1
0
19
1.7K
Bard
Bard@hellobard·
@Ake_UEFN Lining up with Unreal Engine 5.7, guess we're merging completely in 6.0 ;)
English
0
0
1
333
Bard
Bard@hellobard·
@Hawk_UEFN thanks man, I appreciate the encouragement! I'll still be working on my main maps though :) but I've got some Steam ideas that I'm cooking up too
English
0
0
1
56
Lucas
Lucas@Hawk_UEFN·
@BardUEFN That’s alright bro. Brush it off and look to improve. It’s confirmed that it is human reviewed, so at this time period of 2026, Epic wants to represent other maps. Don’t sweat it💪 You’ll get sometime in the future if u continue to work hard like you are
English
1
0
5
155
Bard
Bard@hellobard·
Auch... At least it only took 4 days to reject Sunset Boost. Not sure what this platform wants, Epic's Picks are asking for Open World games that are unique and different, but I guess I didn't hit the mark.
Bard tweet media
English
6
0
14
1.9K
Bard
Bard@hellobard·
@MaestroShark Yeah, my bad lol 😅 I'm gonna go back to making games on Steam tbh, at least those will be playable more than a few months down the line 🤣
English
0
0
2
180