Ed O'Connell

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Ed O'Connell

Ed O'Connell

@llennoco22

Lighting & Compositing artist. https://t.co/Z5L1S0px3k https://t.co/khEkmfVqZp https://t.co/z10rqJm9Js - Commissions Open

Node tree Se unió Nisan 2014
418 Siguiendo4.1K Seguidores
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Ed O'Connell
Ed O'Connell@llennoco22·
Finally decided to make a patreon to give myself more time to work on small projects. Currently, just the first version of Rust Asset Exporter, it is available to both tiers but updates will come to the higher tier first. patreon.com/posts/rust-ass…
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Ed O'Connell retuiteado
INSYDIUM
INSYDIUM@insydium_ltd·
INSYDIUM NeXus - Rebuilt for Blender. A new chapter for NeXus begins in Blender. Real-time, GPU-driven motion. Fast iteration. Instant feedback. No compromises. This isn’t a port. It’s a shift. Watch on YouTube - youtu.be/keZdUKP2U74 #Blender #b3d #INSYDIUM #NeXus
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Hephiks
Hephiks@hephiks·
Hey, there’s balloons on my profile. Guess I’m 25 today. 🥳
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Ed O'Connell
Ed O'Connell@llennoco22·
Auto mapping the translucency...
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Ed O'Connell
Ed O'Connell@llennoco22·
Rust has never looked so peaceful
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Ed O'Connell
Ed O'Connell@llennoco22·
+ other paths
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Ed O'Connell
Ed O'Connell@llennoco22·
We have rivers...
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Ed O'Connell
Ed O'Connell@llennoco22·
Massively improved the foliage spawning to be a much better match to Rust's logic . Here it is with some translucency on the foliage to.
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Ed O'Connell
Ed O'Connell@llennoco22·
Latest version of RAE 2.0 beta is up, with the new splat shader, terrain blending and experimental Decor + foiage spawning along with some critical bug fixes. patreon.com/posts/rae-2-0-…
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Ed O'Connell
Ed O'Connell@llennoco22·
All splat and height mixing done, with adaptive subdiv.
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Ed O'Connell
Ed O'Connell@llennoco22·
50% of the foliage density Rust renders. No translucency or biome colours applied.
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Ed O'Connell
Ed O'Connell@llennoco22·
I'm sure this would be better as geo nodes but we have Foliage + Decor.
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Ed O'Connell
Ed O'Connell@llennoco22·
Rivers and oceans now have "Wetness" too from shore data (dark and shiny)
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Ed O'Connell
Ed O'Connell@llennoco22·
Finally recreated Rust's terrain height based Splat Blending logic... Please ignore the node monstrosity at the bottom.
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Ed O'Connell
Ed O'Connell@llennoco22·
RAE v2.0 is now in beta on my Patreon on the exclusive tier. Demo and map exporting, this means full bases with conditional models, Player made boats, terrain, trees and any demo entities. patreon.com/posts/rae-v-2-…
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Ed O'Connell
Ed O'Connell@llennoco22·
Now using in game splat colours
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Ed O'Connell
Ed O'Connell@llennoco22·
Fun little tool to make. Load Rust map files, see the loot tables for metal detecting. Filter by items to optimize search. Most lucrative areas for Blue print frags hits 6.1%
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