Relicfall

110 posts

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Relicfall

Relicfall

@relicfall

Survivor-style action roguelike about relic synergies, multiple builds, skill trees and escalating chaos. Coming to Steam.

Se unió Ocak 2026
35 Siguiendo53 Seguidores
Relicfall
Relicfall@relicfall·
@KryyssX again, depends on the game genre, do we talk now about roguelites right now or in a more general direction? Roguelites are known for letting player replay a level/region/map multiple times but acquire rewards/power ups after every run
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Kryyative
Kryyative@KryyssX·
@relicfall Ok, but if I'm reading you right, then you're not seeing a connection between a progression system and a game with levels. But there is a direct link. When players say a game "doesn't respect their time," they mean the time invested isn't rewarding enough.
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Kryyative
Kryyative@KryyssX·
@relicfall Rogue-likes aren't about the environments though, its about experimenting with character builds, adapting to RNG and hoping for that "jackpot" run where you get just get the perfect mix of synergies. They're skinner boxes; nothing more, nothing less.
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Relicfall
Relicfall@relicfall·
@KryyssX i gotchu, it really depends, in roguelite you want players to replay levels but also you want to reward every playtrough, in form of skill points in my case for example or/and items as meta progression
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Kryyative
Kryyative@KryyssX·
@relicfall ... what I failed to understand is that variety & pacing are of vital importance. Replaying a level even once to complete the quests is poor design. Since MAMN is based upon ZAMN, I should have kept levels as ~5 min sessions so progression was meaningful. youtu.be/qJTbaLVZZqM
YouTube video
YouTube
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Relicfall
Relicfall@relicfall·
@KryyssX very good point, tell me more about your mistake
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Kryyative
Kryyative@KryyssX·
@relicfall ...when each upgrade has so little impact upon the gameplay, that progression feels like a thankless grind. The number 1 priority in #gamedev is fun and not to make the mistake of thinking that a game must be lengthy to be fun. (as I did years ago)
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Relicfall
Relicfall@relicfall·
@EZ22EZ do you prefer simple hp bars and squares in the skill tree, should be more origonal that way, right?
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II|lIllIIlI|IlIIlll|Ill|l
@relicfall Round health and mana and a node tree with small circles leading to bigger circles means you have no imagination
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Relicfall
Relicfall@relicfall·
@Unseen_Domains it does take a lot of time to implement and maintain + balance 😅
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Latiencur
Latiencur@Latiencur·
@relicfall Big? What do you mean too big? 🤔 It's lovely for me! 🔥🔥🔥
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Sophie River
Sophie River@earth__sophie·
@relicfall I'd say never, as long as every node feels meaningful! But this looks like bullet hell meets spreadsheet 😂
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Relicfall
Relicfall@relicfall·
Loving X video compression...
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Dev Land Marketing
Dev Land Marketing@DevLand95213410·
The battle was very hard for a #solodevsurvivor to win in the final round. ALL THE #indiegames we're amazing ! I can't choose all of them, unfortunately . But my dm's are open,and contact methods in my bio. Here is the FINAL winner of #solodevsurvivor @EyeOfScar make a wish on steam: store.steampowered.com/app/4513750/Th… Prize : 6 moths marketing support from my side, and 100 euro huge thanks to the sponsors @bright_gambit and @AllAgesofGeek + the other ones who supported the #solodevsurvivor event on x and bluesky ! #screenshotsaturday
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