typeou 🩸 Live2D comms open!

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typeou 🩸 Live2D comms open!

typeou 🩸 Live2D comms open!

@typeou

hi I rig VTubers and it's pronounced like typo ⬡ Technical Lead & 1/2 of @NanoquillStudio ⬢ ママ: @b00_byte | パパ: me ⬡ Live2D comms: https://t.co/4AM8kgkAev

[email protected] Se unió Aralık 2018
140 Siguiendo3.4K Seguidores
typeou 🩸 Live2D comms open!
I call a lot of live2d things "the critical error" but my "critical error" is changing hierarchy of a deformer with blendshapes without resetting parameters to default first
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typeou 🩸 Live2D comms open! retuiteado
VTube Studio
VTube Studio@VTubeStudio·
【📢 Notice regarding Live2D Cubism 5.3 】 VTube Studio may support Live2D Cubism 5.3 later this year, but the required Unity SDK from Live2D Inc. has not been released yet. Full transparency below: 👇🧵 1⃣ 【 Background: Status of the SDK 】 • While the Cubism 5.3 Editor has been released, the Live2D Unity SDK for 5.3 currently only exists as an early beta. It is not feature-complete, tested, or suitable for production use. • At this point, I have not been provided with a timeline for when the Live2D 5.3 Unity SDK will be finished. As long as that remains unclear, I cannot give an estimate for 5.3 support in VTube Studio. • Until Live2D Inc. release a stable, fully functional SDK, I cannot integrate it into VTube Studio. • The new 5.3 Unity SDK uses an entirely new rendering system and switches from Unity's built-in render pipeline to Unity URP (Universal Render Pipeline). This makes it fundamentally incompatible with how the old SDK works. 2⃣ 【 Next Steps 】 • I have made it clear to Live2D Inc. that complete and correct 5.3 support is of the highest importance to VTube Studio's users. They have acknowledged this and agreed to prioritize it accordingly. • Once the new SDK is finalized, large parts of VTube Studio will need to be re-implemented to restore full functionality. In addition, VTube Studio itself will have to be migrated to Unity's URP, which is a major project on its own. Many existing systems are not compatible with URP and must be rewritten from scratch, including the entire VFX system and other core components. This is currently in progress but will take significant time. • After discussions with Live2D Inc., I was given assurances that all functionality VTube Studio depends on (including Live2D items and in-between-layer items) will be supported in the new system. However, these features will be implemented differently under the new system, which will require substantial rework on the VTS side. • After the upcoming February release for VTube Studio and assuming the Live2D 5.3 Unity SDK is nearing completion, implementing 5.3 support will be my sole focus. Because of the scope of changes, I will rely heavily on community testing. 3⃣ 【 Additional Context 】 Since the first early beta versions of the 5.3 Unity SDK last year, I have been in continuous contact with Live2D Inc. and provided technical feedback. After a while, it became clear that their initial implementation would not be able to correctly render models at full scale, broke existing functionality and could not realistically be fixed. That implementation was ultimately scrapped in December, which led to Live2D's decision to switch to a new URP-based rendering approach in order to restore missing functionality. Careful coordination and validation are necessary to make sure 5.3 support can be implemented properly, even if that means it takes more time. I am working closely with Live2D Inc. to ensure that the final implementation will be able to support all features that users of VTube Studio rely on. Again, as soon as I can realistically estimate a timeline for this, I will let you know on all VTube Studio social media. At the moment, the best ETA I can confidently give you is "sometime this year". Thank you for your patience.
Live2D@Live2D

Cubism Editor update✨ 5.3.00 is now released! Long-awaited features are finally here! 📢Watch intro video!📢 New Features: ・Blend mode ・Offscreen drawing ・Brush Tool Enhancements ・Warp Deformer Resize Support ・Added option to reverse Rotation Deformer position ・Added WebM to Video output settings. ■ Download live2d.com/en/download/cu… ■ Introducing Ver 5.3 Features live2d.com/en/cubism/upda… docs.live2d.com/en/cubism-edit… ■ Update History docs.live2d.com/en/cubism-edit… #Live2D

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typeou 🩸 Live2D comms open!
VBridger's mic tracking uses visemes, so you can set up a specific mouth shape for each of the 14 or so distinct sounds it tracks
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typeou 🩸 Live2D comms open!
I even made myself a plugin to make creating the formulas easier, since it's a huge pain in the ass otherwise
typeou 🩸 Live2D comms open! tweet media
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typeou 🩸 Live2D comms open!
More people should know about Vitamins!! It has some nice advantages, but the thing that keeps me recommending VBridger (and something that isn't mentioned in this comparison) is VBridger's mic tracking! It's not a plug-and-play solution, but it's really great once it's set up
Phlox Nesspalier 🪫📺@PhloxNesspalier

✦ VITAMINS VS. VBRIDGER ✦ .. An overview! I have been using Vitamins for about 1.5y but previously used VBridger. There's been some talk about Vitamins lately, but slim resources, so here's an overview. Full video coming tomorrow!

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typeou 🩸 Live2D comms open!
⬡ Hi! I do Live2D rigs!! ⬡ I like creating VTubers with expressive faces and wide head angles! Open for projects starting as early as January! ⬢ See 📌 pinned 📌 for details!! ⬢
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