godot-rust

109 posts

godot-rust

godot-rust

@GodotRust

Rust bindings for the Godot game engine. Development updates and occasional project highlights. Retweets are projects built with godot-rust.

Inscrit le Eylül 2021
4 Abonnements2K Abonnés
Darko Luketic
Darko Luketic@dalu_hey·
@GodotRust seems interesting. The problem I met with godot is testability, linting, runtime error logs. Can godot-rust solve this?
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godot-rust@GodotRust·
godot-rust v0.5 released! - Godot 4.6, Rust 2024 - Typed dictionaries - Non-null object API - Export tool button - s == "literal" godot-rust.github.io/dev/march-2026… Help us spread the word: redd.it/1s5it1y If you like it, consider a GitHub star! Huge thanks to all contributors!
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godot-rust
godot-rust@GodotRust·
Ever wondered what games are made with godot-rust? We now have a page showcasing some in-development and released projects: godot-rust.github.io/book/ecosystem… Some of them, like Stickyban here, can be played directly on the web!
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godot-rust@GodotRust·
🚀 godot-rust 0.3 is out! Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals. You can now also await signals, effectively introducing async tasks into Rust. And much more! godot-rust.github.io/dev/may-2025-u…
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godot-rust@GodotRust·
🌻 v0.2.4 - Significant improvement for registered doc comments, including emulated lists - Speed up packed array creation by up to 63× - Methods with more intuitive and godot-faithful names (Basis, Quaternion) Changelog: #v024" target="_blank" rel="nofollow noopener">github.com/godot-rust/gde…
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godot-rust@GodotRust·
🚄 v0.2.3 - Improves DynGd (Var, Export, associated types) - More consistent bounding boxes API - Bugfixes and docs Soon we can begin work on v0.3, with new signal API as a highlight! Changelog in #v023" target="_blank" rel="nofollow noopener">github.com/godot-rust/gde…
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godot-rust@GodotRust·
To honor the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types. Check out the latest devlog post for a review of 2024! Happy new year everyone :) godot-rust.github.io/dev/godot-rust…
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godot-rust@GodotRust·
🚀 godot-rust v0.2.1 - DynGd: Rust trait polymorphism - multiple impl blocks - single-threaded callables - doc discoverability for proc-macros Check it out! #v021" target="_blank" rel="nofollow noopener">github.com/godot-rust/gde…
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godot-rust@GodotRust·
🚀 godot-rust v0.2 released! Pass arguments as "str", implicit upcasts, generate Godot docs from RustDoc, performance improvements and more! Check out our devlog: godot-rust.github.io/dev/november-2…
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godot-rust retweeté
Godot Engine
Godot Engine@godotengine·
📅 259 days 🧮 3,520 commits 👤 521 contributors We present to you: Godot 4.3 ✨ godotengine.org/releases/4.3/ We hope you enjoy the new release page format as much as we did preparing it!
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godot-rust@GodotRust·
🚜 gdnative maintenance Godot 3 Rust bindings are under-maintained. Project scope is "keep things stable while supporting newer Godot 3.x releases", so avoiding big breaking changes or new features. Who is still using gdnative? Is there interest in assisting with maintenance?
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Daniel
Daniel@UrubuEspacial·
@GodotRust Amazing! That support RenderingServer?
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Gilles Roudière
Gilles Roudière@gr0ud·
I am reworking a bit the TileMap layers as node system before 4.3, and I wanted the community opinion on the design. For now I added a "group" node that holds a TileSet for its child layers, but I feel it might be too much complexity. See each solution there: (poll in comments)
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godot-rust@GodotRust·
Two months of 2024 have passed, and we haven't been sitting around :) Recent dev highlights: re-entrancy, virtual script methods, HSV colors, function call diagnostics and much more! godot-rust.github.io/dev/february-2…
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