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Steele

@JMSteeele

Inscrit le Eylül 2016
678 Abonnements19 Abonnés
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Steele
Steele@JMSteeele·
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
‘HIGHGUARD’ is shutting down on March 12.
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KnoBz
KnoBz@BoatKnoo·
@FroggerOW they done messed up your face forge
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Frogger
Frogger@FroggerOW·
are we serious? in the overwatch mobile game too?
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DarkZoneGaming
DarkZoneGaming@DarkZoneGhost·
@NAPainter_ Get that and more on solar hunter with praxic blade. Too much rng with the lock nades.
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NAPainter_
NAPainter_@NAPainter_·
Current Sere PB. Looks promising. Still need to cook. But for not a lot of big chunks and missing out on some nades, it's not so bad at the moment.
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Steele
Steele@JMSteeele·
@palut3na How those long ass games for oni genji and police dva felt
GIF
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Steele
Steele@JMSteeele·
@recyclerofbins @SneakyBeaver @jxlarrea More people are obviously gonna show up for a bigger dlc with a new subclass etc. Final shape was a logical stopping point for many so player counts are lower now
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Sneak
Sneak@SneakyBeaver·
“Leveling and loot system is the worst it’s ever been” we used to over level everything in 2 days before any raid/dungeon release and run it over / craft everything instantly. Flawed system? For sure Worst ever? Absolutely not.
Paul Tassi@PaulTassi

Destiny 2’s Power Leveling And Loot System Is The Worst It’s Ever Been via @Forbes Knives out today. Sorry but the way this system works is just inexcusable forbes.com/sites/paultass…

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Noble Four
Noble Four@NobletheFourth·
tap firing 2 mags vs full auto 2 mags... wtf this is awful
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Steele
Steele@JMSteeele·
@A_dmg04 Genuinely what did you guys do to choir, it feels unusable
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dmg04
dmg04@A_dmg04·
:)
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Steele
Steele@JMSteeele·
@LanzaGB It was a single tweet not even mocking anyone and you’ve made 10+ tweets about it in the span of a few hours. Actually time to log off man
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Steele
Steele@JMSteeele·
@LanzaGB That's not what she said in any way though, you just have a fragile ego lmaoo
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c.o.c.k.
c.o.c.k.@MuItimach·
Our team performed well and I’m proud of the boys but due to irl shit we had to chalk. That raid for me might be fun on normal mode but I just didn’t enjoy ammo farming, making 6 loadouts for damage and M1ing the entire time with tlord into a LOW swap. GGs to those who cleared 👏
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Steele
Steele@JMSteeele·
@FrenchieHugo dumping half a mag of primary just to kill one red bar goblin truly riveting gameplay
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Hugo
Hugo@FrenchieHugo·
This contest raid race has further proven just how dogshit primary weapons are against red and yellow bar enemies
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dmg04
dmg04@A_dmg04·
Watching the feedback on Raid info: Normal difficulty going live post-contest completion. General thoughts below: Folks have always been able watch guides for contest raids or dungeons during/after W1 completion to know encounters and strategies before diving in. We’ve also been opening up normal difficulty for Dungeons after contest completion and seen some great excitement and enjoyment. While normal difficulty will give some hands-on time, there’s still a 48 hour time crunch to understand and master encounters, and then increase the difficulty and re-master said encounters. The difficulty in execution is still there. Not everyone can do this. Many still stick to normal difficulty and leave contest to the higher skilled. I feel some immediate comments are seeking to delegitimize clears before they can even happen. I would ask for folks to lean more to community building, celebratory vibes to bring people in and inspire them to take on the challenge, rather than tearing folks down and pushing them out - before an activity is even live! Feels better to grow our raiding community and help get folks into more endgame content rather than telling them they’re not good enough to even think about trying, so normal difficulty isn’t allowed until the 48 hours of contest are up. Sure, some may fail at completing contest even after completing normal, but we hope it can be a moment of inspiration for future attempts. I understand prestige is important for high-end content. The team is still striving to provide an experience that requires skill, teamwork, and mastery to overcome. Folks will still need to earn that completion in the 48 hour time limit. This will be the first time we do this for a Raid. We’re excited for it. If we need to shift in the future, we will - but we’re confident in the current plan and very much excited for July 19. Much love, folks.
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Solar Flair
Solar Flair@SolarFlairYT·
This will be my first time sitting out since Destiny 1 came out just after my 14th birthday. I’ll be working rather than making content, but for those remaining, I hope you have blast! This isnt the end of Solar Flair. In a slightly different way though, I’ll see you starside ;)
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Destiny 2@DestinyTheGame

Year 7 of Destiny 2 will conclude on Tuesday, July 15, 2025 at 4:30 AM PT. Year 8 of Destiny 2 will begin with the launch of The Edge of Fate and update 9.0.0.1 on July 15, 2025. More info: bung.ie/4eElLAi

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Solar Flair
Solar Flair@SolarFlairYT·
@based_eva I could never work for a company that needs wars to turn a profit
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Primo
Primo@PrimogamingHD·
@JMSteeele @Smellon6 @KaineRich2555 @A_dmg04 Enemies didn’t turn red until the third boss fight morgeth in last wish. D1 raid mechanics style didn’t really change in D2 until shadowkeep.
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Steele
Steele@JMSteeele·
@PrimogamingHD @Smellon6 @KaineRich2555 @A_dmg04 Even the top teams were still like 40 power under on the final encounters on last wish so you clearly just don’t know what you’re talking about. And comparing D1 raids is very irrelevant since D1 was a completely different game lmao
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Primo
Primo@PrimogamingHD·
@Smellon6 @JMSteeele @KaineRich2555 @A_dmg04 Last wish was recommend 550 during world first. Most players were already at that level. The real difficulty always been learning the mechanics. Also vault of glass took 14 hours after release in D1.
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