KMoD

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KMoD

KMoD

@KMoD_One

Fullstack, App and Game Developer (Python, Django, Angular, TS, JS) Hytale Content Creator: #Blockbench #WorldGenV2 Support: https://t.co/3dPo562Yle

Earth Inscrit le Eylül 2021
352 Abonnements300 Abonnés
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KMoD
KMoD@KMoD_One·
Just created this new Community to unite creators who use Hytales World Gen V2. Feel free to join and showcase your creations!
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Simon
Simon@Simon_Hypixel·
@fallenvanh @not_mynes There is no such thing as "priorities" when the rendering devs are different than the gameplay devs, though! Our rendering team is growing and making progress as we speak :)
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DayAndNight
DayAndNight@DaNHytale·
I had a lot of fun working with modellers for my hytale server. This stands 5x the player and will work as a boss. More to come (eventually)
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KMoD
KMoD@KMoD_One·
Hi and Welcome to everyone in the #WorldGenV2Community! 🥳 We already have an awesome number of 70 Members Thanks so much to each one of you for joining and being a part! Whether its for posting your own creations or just to lurk in the shadows and watch others cooking. I hope this post will make nobody leave and makes us drop down below 70 again since im just super happy i was able to start this community and that you guys liked to join it and fill it with life.😅 I try to repost everything that gets posted in this community to give some extra traffic on your creations. Sometimes i just loose track and it takes a little longer.😇🙏 One last thing i want to ask you guys. I would love to see if we all could support each other, other than just liking. Let's push community members traffic a little more by commenting and sharing also. Sure this is not a must, but i guess it would be a little nicer for anyone who shares his creations here. The last word: Let's stay friendly and creative and hopefully we will continue to grow step by step and see much more awesome creations in the future. Stay healthy 💪🧡
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Foxy
Foxy@foxy_cca·
A little update on the progress so far: - The new trees, like maple and spruce, have been added to the edges of birch forests. - The plains biome now also includes maple. - Forest ground is now rougher, and mountain terrain is sharper. #Hytale #HytaleModding #WorldGenV2
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Herborus
Herborus@Herborus·
In a prehistoric world, obviously everything has tusks. My first modded creature: The Chick-mmoth #Hytale #HytaleModding
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KMoD
KMoD@KMoD_One·
@Kirschdieb It has Squiggly Elements. Azure Fit, Checked ✔️ 😄
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Kirschdieb
Kirschdieb@Kirschdieb·
i am figuring out a buildstyle for buildings in the azure biome. I think the Kweebeks will like this 🪵 #Hytale #HytaleModding
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KMoD
KMoD@KMoD_One·
Shan'Kura Wildlands Update4: used the whole weekend to create new prefabs, custom blocks and other Blockbench stuff. Here are some nice snapshots i took while enjoying the landscape.🫠 #Hytale #HytaleModding #WorldGenV2 #HytaleNewWorlds
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Meyos
Meyos@_Meyos·
Welcome to the Aeralith Plateaus | Neymeros project After the amazing feedback on the first biome, we’re excited to reveal this new environment. This one is definitely my favorite so far. With @nepertunity and @MedianiSamuel #Hytale #HytaleModding
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Gurgle Nurgle
Gurgle Nurgle@gurglenurgle·
I love Hytale.
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Simon
Simon@Simon_Hypixel·
@gurglenurgle + render improvements we are in for a lot of fun in the future
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DayAndNight
DayAndNight@DaNHytale·
Besides skill trees, I wanted to do something a bit more... special. I wanted to lock buffs for the ENTIRE server, very powerful ones, and give the players the opportunity to be greedy or grow the server. The big plans for Day and Night, and why I love modding on hytale so much, is that we will take abuse of the `/world add` command. Eventually we will have multiple servers, all fighting against each other. You might just need everyone on your home server as strong as possible...
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Olegro
Olegro@Olegro_·
Hytale WorldGen V2 Journey [Day 38] - I’ve finished the surface of this biome, and it’s really fun to explore. - I still don’t have the time to bring the biomes I’ve created to life, establish connections with props, and create an adventure at every step. - Even though I share these biomes with you once a week, these are just the ones I like; behind the scenes, I’m doing tons of experiments, and in each biome, I’m trying to focus on prop density and other nodes I haven’t used before. - The work is starting to get more fun because everything I do is turning out exactly as I intended. Of course, sometimes I’m not satisfied with the biome’s formation, but when I finally get my hands on the map and explore it, I realize I’ve succeeded.
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