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Maximilian Csuk ⚔️ Lost For Swords
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Maximilian Csuk ⚔️ Lost For Swords
@Max_Bytes
Game developer, working on roguelike deckbuilder Lost For Swords: https://t.co/9sq930Z3ul
Vienna Inscrit le Kasım 2011
1.2K Abonnements1.8K Abonnés

@currentlynotgho Good, now prepare to suffer in the dark tower! *diabolical laugh*
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And i JUST found the dark tower after MONTHS of play wtf @Max_Bytes this game keeps on giving!
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Maximilian Csuk ⚔️ Lost For Swords retweeté
Maximilian Csuk ⚔️ Lost For Swords retweeté
Maximilian Csuk ⚔️ Lost For Swords retweeté

Faith in Despair has been updated!
21 Deities with unique abilities are now available to help you on your journey.
▶ Get it on Steam: store.steampowered.com/app/2686020/Fa…

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Maximilian Csuk ⚔️ Lost For Swords retweeté

game dev pipeline:
> i'll just make a fun little city builder
> ok i need roads to connect
> i need my little guys to use them right
> roads and sidewalks are constantly changing
> wait is this graph theory
> why am i reading a 2002 paper on incremental heuristic search
David Bui@ghosttyped
Interestingly, from my own experience both opus 4.5 and codex 5.2 seem to really struggle with anything invoking graphs and requiring spatial awareness
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Maximilian Csuk ⚔️ Lost For Swords retweeté
Maximilian Csuk ⚔️ Lost For Swords retweeté
Maximilian Csuk ⚔️ Lost For Swords retweeté

A few things I've noticed as all devs write code with AI.
When you write foundational / architectural code of a new project by hand, you "feel" the code pushing back if your abstraction isn't right. You feel when something is harder than it should be. The code is telling you it's not in the right shape. Good engineers are sensitive to this.
When you're using an LLM, you keep pushing right through this in a way that feels like you're making progress, and it may even be directionally correct in a sense, but the underlying foundation of it all is actually bad in a way that either kills progress of the LLM later as it buckles under the complexity it has created or destroys your ability to maintain the code long term.
Related to this, I see a general restlessness with just sitting and thinking about a problem for a while.
As I've been working on a new library here at Laravel, there have been days where it feels like I mainly just stare at my screen thinking about something. When Claude Code is at your fingertips, it's tempting to just start yapping into the terminal and watching code come out the other end. Again, directionally correct in some ways, but often doesn't land on the elegant solution that is waiting to be discovered.
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Maximilian Csuk ⚔️ Lost For Swords retweeté

A little less than a week, get hype! 🥳🥳🥳
Game Dev Days@gamedevdays
Save the date! We are back in action on October 4th 2025! We got all the links you might need for more information down below!
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Maximilian Csuk ⚔️ Lost For Swords retweeté

After 2 1/2 years of working on it... I think it's time.
My game Faith in Despair will launch on November 12th 2025.
Wishlist it on Steam: store.steampowered.com/app/2686020/Fa…

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Maximilian Csuk ⚔️ Lost For Swords retweeté

@Max_Bytes’ “Lost for Swords” won two categories at @BIC_Festival!
“Excellence in Game Design” and the grand prize “Jury Prize”!
#indiegame #gamedev




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Maximilian Csuk ⚔️ Lost For Swords retweeté

We finished set up of @Max_Bytes' Lost for Swords at @BIC_Festival !
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring!
Currently rated "Very Positive" on Steam and available on mobile too!
#indiegame #gamedev

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Maximilian Csuk ⚔️ Lost For Swords retweeté

In a few days, we are going to be showcasing a total of 5 exciting titles from our line-up at this years' @BIC_Festival!!!
See y'all in Busan!
#indiegame #gamedev

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I'm super excited that Lost For Swords is part of #BIC2025! 🥳🥳🥳
ONLINE : 8. 8 - 8.29 / bicfest.org
OFFLINE : 8.15 - 8.17 / BEXCO
See you in Busan! 🇰🇷
@BIC_Festival

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@badlogicgames Would love to read a practical intro for sure!
I had a suspicion that copilot isn't good because everyone seems to have success using AI, and I... don't :D
I'm also used to Visual Studio, dunno if that's a problem
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@Max_Bytes Copilot is the worst of the bunch. Maybe I should do a blog post/video on practical Code Claude patterns.
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Maximilian Csuk ⚔️ Lost For Swords retweeté

random #gamedev ramble about something i've been thinking about/seen recently, specifically —
looking at a game mechanic in isolation (early in dev especially), not finding fun in it, doubting the design, and feeling forced to add complexity to it to bring that fun out
🧵/1
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Maximilian Csuk ⚔️ Lost For Swords retweeté

『LVUPEXPO2025』
出展ゲーム試遊台❷:
Fall Up @unicellulargame
Yolk Heroes @Matthewmritter
Lost For Swords @Max_Bytes



日本語
Maximilian Csuk ⚔️ Lost For Swords retweeté

💎 Strategems is live on Steam, now through April 28! 🎉
This first edition, co-organized by @GoblinzPub and @IndieArk_Games, brings together 120+ indie strategy games to discover.
Check it out 👉 store.steampowered.com/publisher/gobl…
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Maximilian Csuk ⚔️ Lost For Swords retweeté

Lost for Swords - Official Launch Trailer (from IGN [ign.com/videos/lost-fo…])
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