James Brown

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James Brown

James Brown

@RandomHajile2

London Inscrit le Mart 2009
229 Abonnements71 Abonnés
James Brown
James Brown@RandomHajile2·
@penpe_net_ when namco's Yu Yu Hakusho Final: Makai Saikyō Retsuden came out in early 1995 on SFC i was sure vampire could of worked, but maybe as a 48megabit rom cart like namco's Tales of Phantasia on sfc in late 1995!
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ぺんぺ(ぺんぺねっと)🎮続く!!スクワラさん🎮RAGING BLITZ
㊗ストリートファイター ZERO 2/アーケード/カプコン/1996.3.25稼働30周年  有名な格闘アクションゲームのシリーズの一つ。個人的には格ゲー最高峰の一つでもある。  私がスーパーファミコン開発してた頃はちょうど格ゲーブームで、昼休みは社員同士で対戦してたのですが、このゲームもその一つ、凄く盛り上がってました。
ぺんぺ(ぺんぺねっと)🎮続く!!スクワラさん🎮RAGING BLITZ tweet media
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James Brown
James Brown@RandomHajile2·
@penpe_net_ i think it could of been done ;) , as both 1994 vampire and 1993 super street fighter ii the new challengers have the same ROM size (22.5MB Total, 16MB character) and Super SF2 was ported to SFC as 4MB(32Megabit) and even mega drive as 4.5MB(40Megabit) in summer 1994,
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James Brown
James Brown@RandomHajile2·
@penpe_net_ yes, Vampire series had capcoms best 2D art (for me) it was a shame they did not port the original game to SFC as im sure it could of handled it as it plays slower than SF2 Turbo
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James Brown
James Brown@RandomHajile2·
@penpe_net_ yes, it prefer it over zero3! the 2D sprite graphics was very detailed and the music is the better of the zero trilogy!!
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James Brown
James Brown@RandomHajile2·
Street Fighter 2 bonus stage used to get in the way of vs-mode but you can use it to practice redizzy combos, note the ken stage changes to the next stage, without ken losing the match! that stage bug was removed in CE.
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James Brown
James Brown@RandomHajile2·
Throw Loops on Street Fighter II the World Warrior arcade, CapcomCup in 1991 would of been hilarious :P
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James Brown
James Brown@RandomHajile2·
35 years later, guile's 3 magic throws combo, street fighter II the world warrior arcade cps1 capcom 30th anniversary edition.
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James Brown
James Brown@RandomHajile2·
Handcuffs magic throw pose
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James Brown
James Brown@RandomHajile2·
Some 512 blocks which was exclusive to street fighter II the world warrior arcade 35 years ago, they removed it from snes and CE
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James Brown
James Brown@RandomHajile2·
35 years playing street fighter II and the 2 hit combo still dizzy with world warrior guile, this is arcade hyper anniversary edition
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James Brown
James Brown@RandomHajile2·
@famitsu 35 years later, street fighter II the world warrior still looks and plays fluid, and the bugs, handcuffs, magic throws still work on the 30th anniversary edition
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ファミ通.com
ファミ通.com@famitsu·
【今日は何の日?】 AC版『ストリートファイターII』35周年(1991年3月7日稼動開始) famitsu.com/article/202603… 対戦格闘ブームの火付け役『ストII』の誕生。最初のうちはシングルプレイがメインだった。アッパー昇龍拳や立ちスクリューを習得するべく日々ゲーセンに通い詰めた日が懐かしい。
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James Brown
James Brown@RandomHajile2·
Terminator 2 Judgement Day Live Brad Fiedel James Cameron
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James Brown
James Brown@RandomHajile2·
Street Fighter II 35 years later still plays great
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James Brown
James Brown@RandomHajile2·
35 years ago, street fighter 2 the world warrior !!
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James Brown
James Brown@RandomHajile2·
35th anniversary of Street Fighter 2 arcade Feb 1991
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James Brown
James Brown@RandomHajile2·
Avatar Fire and Ash 4DX was intense, they threw everything into it, but eases up near the end !
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James Brown
James Brown@RandomHajile2·
Avatar Fire and Ash in ScreenX was the best use of it since TopGun Maverick, sit near the back ;)
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James Brown
James Brown@RandomHajile2·
Very long easy right maybe Lancia Delta Sony Xperia PRO-I
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James Brown
James Brown@RandomHajile2·
Street Fighter II' Turbo Hyper Fighting speech cuts out during other moves or KO and Chun Li punishing sweeps
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