RealmAtWar

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RealmAtWar

RealmAtWar

@RealmAtWar

Building the future of on-chain strategy gaming ⚔️ Realm at War combines tactics, competition, and player-driven economies into one battlefield. Play. Conquer

Inscrit le Haziran 2026
2 Abonnements89 Abonnés
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RealmAtWar
RealmAtWar@RealmAtWar·
⚔️ Realm at War is live. Build your realm from a single keep. Gather resources, raise armies and heroes, and raid your rivals — all on one persistent shared map where every player is real and every border is contested. Climb the power leaderboard and earn $REALM, paid straight to your wallet. Daily and weekly prizes go to the strongest realms, the top clan, and everyone who shows up and plays. Rally a clan. Hold your walls. Take theirs. Free to play. No download. Connect a wallet and you're in. 🎮 Play: realmatwar.com 📖 Docs: realmatwar.gitbook.io/realmatwar-doc… Contract: 5XwxqifWA8dJfotJXPAwstB4N2Yfk6cWffLkvGGdpump
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RealmAtWar
RealmAtWar@RealmAtWar·
You can now buy CROWNS using $REALM. Every $REALM token spent goes straight into the prize pot, making every purchase fuel the rewards for everyone. Want to keep your $REALM stack untouched? No problem, CROWNS can still be bought with SOL too. PLAY NOW at: realmatwar.com
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RealmAtWar
RealmAtWar@RealmAtWar·
If grain goes negative, fix it first. Starving realms shrink.
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RealmAtWar@RealmAtWar·
Good morning villagers 🧑‍🌾👩‍🌾 Another day in the Realm. Keep building, keep raiding, keep growing. Drop your feedback, bugs, balance thoughts, or features you want to see next. The Realm gets better with you. PLAY NOW: realmatwar.com
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RealmAtWar@RealmAtWar·
⚒️ Realm at War — Patch Notes 1.2 Big content patch is live. Here’s everything: 🔴 Major Research has been massively expanded and reworked. Tech trees now have 62 nodes across 17 buildings. New effect types include raid plunder, battlefield triage, march speed, civic morale, housing, storage, food, upkeep, recruit speed, and more. Water is now a real strategic resource. Armies consume water, with cavalry and siege needing the most. Wells, Aqueducts, and Cisterns now matter if you want to support larger armies. Housing and food are now split. Housing sets your population cap, while Farms and Bakeries determine how many people can actually move in. You now need both to grow properly. 🟡 Mid Realm Power now reflects more of what actually makes your realm stronger. Research contributes based on cost, and troops are weighted by real strength — stronger units are worth more. The power bar now clearly breaks down population, buildings, walls, army, and research. Premium shop expanded. Added timed production boosts, Field Infirmary for instant healing, 24-hour Raid Shield, and a reworked Fill Storehouses. 🟢 Minor A number of buildings now have more meaningful upgrade value. Stables, Granaries, Bakeries, Cellars, Watchtowers, and Aqueducts now give stronger and more useful benefits like population growth, army food savings, plunder defense, and famine resistance. No more dead-end buildings. All live now. Build something that lasts. realmatwar.com
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RealmAtWar
RealmAtWar@RealmAtWar·
Dev wallet just used 70% of the pump.fun fees to buy back $REALM and fuel the prize pot wallet. Fees go back into the game. Prize pot grows. Players win bigger. TXS: solscan.io/account/3fQM6j…
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RealmAtWar@RealmAtWar·
🛠 Realm at War — Patch Notes 1.1 Big stability pass shipped over the last few hours. Here's everything: 🔴 Major Fixed the building selection bug for good — tapping a building now always opens the right one. Root cause: duplicate building IDs from builds queued at the same time. Squashed at the source + auto-repaired existing realms. In-game purchases live: buy Crowns with SOL, with pay-with-$REALM support. 🟡 Mid Barracks upgrades now boost army power + recruitment speed. Your realm power is now broken down clearly — see exactly how population, buildings, walls & army each contribute. Wallet claim flow fixed — "Claim this realm" now reliably links your realm to your wallet. 🟢 Minor Fixed stacked/overlapping buildings — one tile, one building. Aqueduct art now fits its plot. Trade news + resource colors polish.
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RealmAtWar@RealmAtWar·
Yeah, payouts are processed every 24 hours at midnight. The system reads all the daily quests completed throughout the day, checks the 24h top power leaderboard, then sends out the rewards in one batch. This is the fairest way because everyone gets the same full daily window to compete, quest, climb the leaderboard, and earn before rewards are paid out.
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RealmAtWar retweeté
Midas
Midas@DegenMidas_·
Got my kingdom growing nicely
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RealmAtWar@RealmAtWar·
As part of a backend update, the $REALM Prize Pot has moved to a new wallet. Funds and all quest & prize payouts continue as normal. New Prize Pot address: 3fQM6jWjDbdCWKscWyEoJuiS4UXVbF28zw2XVYm3i68h
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RealmAtWar
RealmAtWar@RealmAtWar·
Our official community is now live. Share your realm, recruit people to your clan, discuss strategy, form alliances, and start building your path to dominance. Whether you’re here to lead, conquer, trade, or scheme from the shadows, this is where the Realm at War community begins. Join in and make your realm known. ⚔️🛡️🏰 x.com/i/communities/…
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RealmAtWar@RealmAtWar·
Developer Allocation — 5%. Locked for 12 months from launch, with no access to the tokens during that period. 5% Prize Pot wallet - held at: 2A6516XeCY1a4GYYB1nwU59RMkAfuX2c54epW7poqY9w. This wallet funds every $REALM reward paid to players quest completions, daily top-3 power rankings, the weekly champion, and the top clan sent directly to players' wallets. The pot is replenished by 70% of all Crown purchases, so it grows as the world grows AND 70% of the pumpfun dev fees. Let the raids begin ⚔️ app.streamflow.finance/contract/solan…
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