Simbuilder | McKale Olson

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Simbuilder | McKale Olson

Simbuilder | McKale Olson

@Simbuilder

Ultrapreneur, AI Specialist, Trainer, Egalitarian, Christian

Metaverse Inscrit le Haziran 2011
940 Abonnements78.1K Abonnés
Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
Check out these pig physics
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Reverse_Polarity
Reverse_Polarity@ReverseRBLX·
Curious to hear what Roblox has to say about this but based on trends from Roblox lately: It seems to me that the platforms grown too large and that the leadership is fractured. It doesn't seem like any of these decisions come from a place of wanting to improve things for users.
RBXevents@RBXevents_

From 2027 Roblox is going to be taking a cut from all brand integrations inside games. Currently a brand can work directly with developers, meaning developers take the full fee, from 2027 Roblox will be charging developers for having brands inside their games.

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DevForHire
DevForHire@DevForHireRBX·
This is obsurd, not only does it raise barriers to brand work, now branded experiences and revenue are being DOUBLE taxed. Roblox already takes a cut of revenue to begin with. This is the death of branded experiences and advertising.
RBXevents@RBXevents_

From 2027 Roblox is going to be taking a cut from all brand integrations inside games. Currently a brand can work directly with developers, meaning developers take the full fee, from 2027 Roblox will be charging developers for having brands inside their games.

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Bandites
Bandites@BanditesYT·
is roblox absolutely dying for anyone else right now
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Simbuilder | McKale Olson
I am literally building my own simulation engine that can actually run large games instead of choke on 100k parts.
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Simbuilder | McKale Olson
I am putting a lot of effort in expanding the capabilities of simulations. Eustress has true planetary scale simulations, one could remake @NoMansSky on Eustress when it comes out.
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Simbuilder | McKale Olson
#EustressEngine Orbital Coordinate Grid #Cesium tiling meets Kerbal Space Program orbital physics. The goal is to build a singular, persistent, photorealistic digital twin of Earth that's geodesically accurate, orbitally realistic, and infinitely extensible.
Simbuilder | McKale Olson tweet media
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Simbuilder | McKale Olson
@obsdmd proved file-system-first beats database-backed competitors. We're doing the same for simulation engines.
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Simbuilder | McKale Olson
#EustressEngine has a file-system-first architecture. - Opening a folder = opening a project - Import any file type to the space - Every file is git-diffable - Scripts editable in any IDE
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Simbuilder | McKale Olson
The gravity system in #EustressEngine uses a 3-tier architecture: Tier 1 (>1e20 kg): Full N-body for planets, stars Tier 2 (1e10–1e20 kg): Simplified at 10 Hz for asteroids, moons Tier 3 (<1e10 kg): Minimal at 1 Hz for spacecraft, debris Solar systems with orbital mechanics.
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Simbuilder | McKale Olson
#Bevy uses f32 for transforms. At Solar System Distances, f32 is unusable. So I built a hybrid coordinate system: - Near objects (<100km): f32 - Far objects (>100km): f64 for orbital mechanics Solar system-scale worlds with zero precision jitter. #EustressEngine #Space
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Simbuilder | McKale Olson
The `ai: true` flag on entities opts them into training data export. Consented, high-quality 3D training data from real creations.
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