Timegazer Studio

991 posts

Timegazer Studio banner
Timegazer Studio

Timegazer Studio

@TimegazerStudio

Currently in development: Project Chrono Tower A roguelike "J"RPG inspired by Shin Megami Tensei If.../Devil Survivor, and Etrian Odyssey.

Inscrit le Şubat 2026
118 Abonnements25 Abonnés
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@REFUSERADIO The exception for people who need armed escorts to go to work for 1$ a day is implicit. Nobody this applies to is on Twitter to see the topic being discussed.
English
0
0
0
24
saya 🧸
saya 🧸@paulmccuckney·
youre lying
saya 🧸 tweet media
English
4
0
8
300
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@GenghisConnThr3 Similar to the first point, difficulty modes are a much better design choice than the only experience being instant game over on spawn.
English
0
0
0
13
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@YURlSUSHI If you're engaging in the topic in English on Twitter, there's a 99% chance that isn't relevant.
English
0
0
0
41
🪳PUNKVλMP🪳
🪳PUNKVλMP🪳@YURlSUSHI·
sorry I cant take "larp" gaming discourse seriously cause it's all bs spouted by people who've never had to deal w the fact that having consoles or computers is a privilege some people just don't have
English
134
2.2K
11.8K
255.3K
AndrewBroiled🔜TouhouFest
AndrewBroiled🔜TouhouFest@AndrewBroiled·
Games will never be art simply because the average gamer refuses to treat them like art
English
2
1
14
192
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@MouhaNouha Making a "my top 32, 16, 8, 4, 2 then 1 games" tierlist, however, is true art
English
0
0
0
8
nouha/
nouha/@MouhaNouha·
Making a "my top 25 games" tierlist is sadly anti art
English
27
4
166
10.4K
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@KuoeyStory The item removal was such a good move. It's the difference between easy and hard.
English
0
0
1
6
Kuoey!
Kuoey!@KuoeyStory·
ATLUS can very easily keep Persona easy while offering alternatives for more seasoned MegaTen players. Make the hard difficulties ACTUALLY hard, add difficulty exclusive mechanics, limit things like item usage like SH2 did (not a personal fan of this one but it’s SOMETHING)!
English
1
0
2
49
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@RayzuReturns @nothingbruv_ You don't need to see them with the torch. You can: - Track their footsteps - Mark them with a debuff - Have a summon track them (Sage's Cave) - Use AoE
English
0
0
0
5
Ray
Ray@RayzuReturns·
@nothingbruv_ Unrelated, I have a question Wdyt about the unseen Assassins in ER? The only way to know how to see them is buying the hint notes Would you call that unfair or bad design in an open world when they already introduced to you the concept of hints?
English
4
0
1
197
nothingbruv
nothingbruv@nothingbruv_·
man I am so dumb. thanks to lies of p quality of life changes from the shitty souls games that in such a linear game, it makes sure to tell you through dialogue and the visuals on the menu that you have to go the place just two bonfires before to open a door you just passed by.
nothingbruv tweet media
English
11
0
34
4K
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@fornatron "People" is a bit generous of a term for those who would dunk on something with peak art direction for graphical fidelity.
English
0
0
4
539
FornaTRON
FornaTRON@fornatron·
People dunk on FromSoftware for their graphical fidelity in their games. And it is true to some degree, they are lacking in raw graphical capabilities. But DAYUM they make up for it with INSANE art direction.
FornaTRON tweet mediaFornaTRON tweet mediaFornaTRON tweet mediaFornaTRON tweet media
English
92
148
3K
84.7K
the observatory
the observatory@shitpostingPD·
@TimegazerStudio @PrValkyrie Liking PQ games more than mainline is crazy. They’re nothing but fanservice, regurgitating same character cliches over and over without any growth. At least Arena games are direct continuation.
English
1
0
0
21
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@CaffeinaWeb3 I don't know the numbers between WoW, the clones, Gaia Online, and Habbo, but all of them (or some for the clones) were extremely popular. The one thing they had in common was being a place to talk to and play with likeminded people in a time before Discord and Twitter.
English
0
0
0
18
Caffeina
Caffeina@CaffeinaWeb3·
@TimegazerStudio That's fair. I just don't put Vanilla WoW in the same category. Some games are remembered because they were influential. WoW was influential because people genuinely loved playing it.
English
2
0
0
4
Caffeina
Caffeina@CaffeinaWeb3·
Calling Vanilla WoW average is one of the easiest ways to tell everyone you weren't there. Compared to what? The games that spent the next 20 years copying it? You don't compare a pioneer to its descendants. You compare it to what existed when it launched. At its peak, WoW wasn't following trends. Everyone else was following WoW. Kids. 💀
Eysulreager@eysulreager

@fwprism yea but classic is also average beside the art. once ure out of the wow bubble and play other games u realize it.

English
6
0
12
1.6K
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@CaffeinaWeb3 I actually feel MMOs in general, and even today, are actually designed pretty much like gacha, but less predatory (unless Asian, where they're just proto-gacha). I believe what made MMOs work is not gameplay, but providing a place for "outcasts" to have community.
English
0
0
0
3
Caffeina
Caffeina@CaffeinaWeb3·
@TimegazerStudio I don't think we're disagreeing anymore 😅 You're giving examples of older games that aged exceptionally well. I'm saying you can't strip away the historical context that made them exceptional in the first place. Those aren't contradictory positions.
English
1
0
0
10
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@CaffeinaWeb3 I understand your point. My view is that quality exists statically. We may mistakenly think X is 10/10 until someone proves otherwise, and that repeats until X is 5/10, average. X was always average, we just weren't aware. Sometimes we were right about X the whole time.
English
0
0
0
5
Caffeina
Caffeina@CaffeinaWeb3·
I think we're drifting away from the original point 😅 We can debate EVE, Classic, Deus Ex, nostalgia, modern standards and a hundred other things. But my point has stayed the same from the start: You can dislike WoW. You can prefer other MMOs. You can think parts of it aged badly. But calling WoW average is where the argument falls apart for me. Average games don't shape an entire genre. Average games don't define player expectations for decades. Average games don't leave a footprint that large. WoW did.
English
1
0
0
5
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@CaffeinaWeb3 Some just don't separate the baby and the bathwater, they can be dismissed outright SMT 1 and SMT If... laid the path for what the SMT and Persona series would look like, but their gameplay is horrible, relatively great at release, but HORRIBLE I love them for the impact though
English
1
0
1
15
Caffeina
Caffeina@CaffeinaWeb3·
You see, and that's exactly my point 😊 I played plenty of games inspired by WoW after I stopped playing WoW, and I genuinely enjoyed many of them. But that doesn't take away what WoW did. If anything, it makes the impact even easier to see. You start noticing how many ideas, systems and expectations carried over into the games that came after it.
English
1
0
0
6
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@CaffeinaWeb3 There are also SRPGs far better than the latest Fire Emblem, and NFL 2K is still praised for being better than the latest Maddens. And that's just the ones off the top of my head.
English
1
0
0
18
Caffeina
Caffeina@CaffeinaWeb3·
That's not really a universal test though. You can't remove 20 years of context and then judge a game as if it was built with 20 more years of technology, design knowledge and industry lessons. If WoW was made today, it wouldn't be Vanilla WoW. That's the point. The real question isn't whether Vanilla would beat a modern MMO in 2026. It's whether it was good enough to influence the next 20 years of MMO design. The answer to that is pretty obvious.
English
2
0
0
13
Timegazer Studio
Timegazer Studio@TimegazerStudio·
@CaffeinaWeb3 Well, I also disagree with downplaying impact, and had similar experiences. In fact, my experience would be impossible without WoW. It was an Asian clone of it with anime-style.
English
1
0
1
16
Caffeina
Caffeina@CaffeinaWeb3·
That's fair. Some people are still looking for that experience, and that's exactly why Classic exists. Me personally? I lived Vanilla. I lived TBC. I lived Wrath. I lived Cataclysm. I lived Pandaria. I briefly tried Classic and stopped almost immediately. Not because it was bad. Because you can't recreate something I already lived through at the time. I got everything I needed from WoW years ago. My journey moved on. But that's also why I find it difficult when people try to downplay WoW's impact. Some players stayed. Some players left. Some moved on to different games entirely. But the impact remains. A lot of the standards gamers take for granted today were shaped during that era. You don't have to still play WoW to acknowledge what it did for gaming.
English
1
0
0
13