
Fallen Games
39 posts

Fallen Games
@WeReFallenGames
Fallen Games is an indie studio crafting unique games that twist expectations, blending creativity, chaos, and fun. 🎮✨
Inscrit le Mart 2026
22 Abonnements82 Abonnés
Tweet épinglé

Rebind Demo 2.0 is OUT NOW!!! 🐸
Thanks to all your feedback — this version wouldn’t exist without you. You helped shape Rebind into something way better.
Here’s what’s new:
🎮 Fixed controls per level
🔥 New hard levels
⏱️ Speedrun mode + leaderboards
🌍 Now available in multiple languages
🖥️ Cleaner, smoother UI
…and more 👀
Jump in now and put your skills to the test 🔥
👉 store.steampowered.com/app/4510620/Re…
#indiedev #gamedev #indiegame
English

@mumu_dev I'm using Unity with the default Pixel Perfect Camera.
If you're using Godot, there are some nice free shaders to achieve different pixel styles (CRT, pixel perfect, etc.)
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@WeReFallenGames what engine are u using? i want to test this pixel shader in my game :c
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Rebind Demo just dropped on @itchio 🐸🚀
A platformer where your controls change every level 🎮💀
Try it and tell me your first impression 👀
👉 steledev.itch.io/rebind-demo
#indiedev #gamedev #indiegame #itchio #itch

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How it started vs How it’s going 🎮
Crazy what time, feedback, and a lot of hard work can turn into.
👉 store.steampowered.com/app/4492950/Re…
#indiedev #gamedev #indiegame #steamgames #gaming
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Wishlist: store.steampowered.com/app/4555630/GL…
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I think I made the hard levels… actually harder 😅
Or maybe I’m just impatient…
Try the demo & wishlist on Steam 👇
👉 store.steampowered.com/app/4492950/Re…
#indiegame #gamedev #gaming #indiedev
English

@SteleDev Si a la gente no les interesa tus juegos, a nosotros menos bro 🥀
Español

I’ve reworked the input rebinding system based on your feedback 🙌
Keys are no longer random every time you play. Now, each level has its own fixed inputs. This avoids confusing combinations and makes the game more beginner friendly.
Thanks for all the feedback 💙
Make sure to wishlist it on Steam:
👉 store.steampowered.com/app/4492950/Re…
#indiegame #gamedev
English

I removed the upside-down levels because they just didn’t fit the core mechanic of the game.
So I replaced them with Infernal Levels: harder versions of the normal ones 😈
Make sure to wishlist it on Steam:
👉 store.steampowered.com/app/4492950/Re…
#indiegame #gamedev
English

If you die too much… the fairy might have something to say about it 😈
Make sure to wishlist it on Steam:
👉 store.steampowered.com/app/4492950/Re…
#indiegame #gamedev
English

Big changes are coming to Rebind 👀🔥
Make sure to wishlist it on Steam, you won’t want to miss this.
👉 store.steampowered.com/app/4492950/Re…
#indiegame #pixelart #gamedev

English

@soupsxup No problem dude. I’m still playing it because it’s really fun, and once you get used to it, it’s really good.
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@GamesFalle12896 The physics is suppose to be vector based and was intended as such since the start, the game is built around it.
The priority thing is intended to be used for button combinations. Applying it so it predicts the path is a very hard thing to do as :(. Thanks for the honesty tho!!!
English

JIJI IS OUT!!! Go play it, review it and share it with your friends!!!!!!!!!!
IT'S ALSO 15% OFF RIGHT NOW! SO GO BUY IT!!
#indiegame #indiedev #godot
English

You guys need to play this game, it’s awesome. I love it.
The movement feels great, and the first time you hit a fast section, it’s one of the best feelings ever.
I’d love to see some speedruns of it. 🧙♂️
Rittam Kashyap | JIJI IS OUT!!@soupsxup
JIJI IS OUT!!! Go play it, review it and share it with your friends!!!!!!!!!! IT'S ALSO 15% OFF RIGHT NOW! SO GO BUY IT!! #indiegame #indiedev #godot
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@Sasukex56r I started doing this recently—I use it ON for gameplay to make it look more stylish, and OFF for the UI, similar to what Celeste does.
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@LeeorV @LabsSkull I’ve looked into bringing the game to consoles, but I don’t currently have the budget for it. If a studio is interested in helping, I’d definitely be open to it.
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