Avento

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Avento

Avento

@aventodev

Hey im Avento👋I do a lot of giveaways and events🎉Game developer, tester🔨Follow me🤝Vouches #AventoVouch 💯DM to sponsor giveaway

Roblox Inscrit le Eylül 2023
297 Abonnements1.8K Abonnés
Avento retweeté
WISHTAP
WISHTAP@Wishtap_·
Really hope they talk with some respected community members and reconsider this. This feels like an absolute killshot to newer creators trying to break into the platform. A huge number of today’s top creators got where they are by being able to build communities across all kinds of age groups. Requiring developers to hit a threshold like this just to unlock access to nearly 80% of the audience is an insane expectation, especially when even many AA studios struggle to consistently maintain 500 to 1000 active paying players. #Roblox
Evanbear1@EvanZir

For one of our brand new games we just launched I have spent $370 on ads and we only have 70 out of 500, despite having 30k+ visits. The average dev is genuinely cooked 💀

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Avento
Avento@aventodev·
@pietrofarenzena Yes I just really hope they will revert this requirement or at least lower it to 100 because 100 verified would be more than enough to verify the game is legit. 500 is just crazy not to forget that roblox is mostly Played by Kids and now they make releasing Kids Games impossible
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pietrofarenzena
pietrofarenzena@pietrofarenzena·
@aventodev That's why friendly discussions and different points of views with an open mind are good!
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pietrofarenzena
pietrofarenzena@pietrofarenzena·
The “500 engaged 16+ plays” requirement sounds impossible until you realize Roblox is literally paying developers 40% more for older audiences now. I don’t think these changes are unrelated at all. Let me know your opinions though!
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Avento retweeté
Are31 / Austin Tucker
Are31 / Austin Tucker@AREGames_Tweets·
These are the things I'd recommend to fix the "Highly Engaged Players" Roblox Update: Facts: - Roblox target audience is majority kids - Forcing a game to get players from outside the target audience to "approve" the game is a major logic issue Roblox is either legally required to make these changes or they are doing this due to the rumored botting problem.. My recommend changes: - Lower 16+ to 13+ - Lower 500 to 50 engaged players - Have the algorithm prioritize games with engaged players rather than not letting people play at all With these recommended changes, new games by young developers will have a much better chance of succeeding. What you do guys think? @robloxdevrel @Roblox #RobloxUpdate
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Avento@aventodev·
@pietrofarenzena The big Problem is that the 500 Users need to be also verified with id. And from the 25-35m Daily Users 16+ I would guess only a Small amount did it. Probably Not Even 10%…
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pietrofarenzena
pietrofarenzena@pietrofarenzena·
@aventodev Just did a quick google search and only 56% of them are under 16, which means that 44% are over 16 years old! I think that it's just harder to get those type of players to actually be counted as engaged plays. If you make a good game you won't have any trouble at all imo...
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Avento
Avento@aventodev·
@Mettroe @nou84776089 @Roblox_UGs No you are wrong. You Need roblox plus or 1000 robux AND the 500 highly engaged Users. A lot of people tested already and some spent over 300$ on ads to just reach around 200/500
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Mettroe
Mettroe@Mettroe·
@nou84776089 @Roblox_UGs That’s if you don’t want to pay the 1000 robux. Achieving 500 highly engaged users while restricted to the 16+ age bracket is extremely difficult without blowing hundreds, if not thousands on advertising (why I paid the 1K but I didn’t realize there’s also an ID requirement)
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Avento retweeté
Roblox Underrated Games.
ROBLOX, THESE ARE ALL THE GAMES YOU ARE LEAVING BEHIND WITH YOUR AMAZING UPDATE! EVERY GAME POSTED ON THE PAGE, ALL OF THEM. PLEASE RECONSIDER YOUR UPDATE.
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Avento retweeté
RoUtility
RoUtility@RoUtilityNews·
A few days ago, Roblox released a "Highly Engaged Players" requirement, which is a system that uses factors like play history, account age, etc.. to verify authentic users. In this example, ~$370 in spend only resulted in 70/500 eligible players which is horrible.
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Avento retweeté
Blushney
Blushney@Blushneyy·
Rcently checked my Roblox dashboard and on roughly 150 games I have access to, I saw ~25 games meeting that requirement. Keep in mind that those 150 games have at least a good amount of CCU (50-100+). I have never seen such a horrid change. This serves no purpose at all and is made solely to kill games. I decided to speak on it hoping to convice other fellow creators to do the same and make this useless update go in the trash. Roblox, please refrain from actually pushing this update. 🙏 #Roblox #RobloxDev
Aws@Aws_RBLX

Roblox telling developers they need 500 highly engaged users before their game can grow is like telling a startup they need customers before they can advertise. Changes like this only make it harder for small developers to succeed on the platform.

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Avento retweeté
LuigiStreams
LuigiStreams@LuigiStreams·
Spending 370$ only gets you this many engaged players for your Roblox game This is tragic 💀
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Anne Shoemaker
Anne Shoemaker@TheMyzta·
I do not say this lightly, but this new policy for games may actually kill what makes Roblox so wonderful for indie development. This platform is supposed to be a low barrier to entry for creating a game and reaching an audience. Hope things get better 🙏
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Avento retweeté
Aws
Aws@Aws_RBLX·
Roblox telling developers they need 500 highly engaged users before their game can grow is like telling a startup they need customers before they can advertise. Changes like this only make it harder for small developers to succeed on the platform.
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Avento retweeté
Noble_Draconian
Noble_Draconian@Noble_Draconian·
Unless Roblox walks this back, I might have to leave the platform. This change kills our ability to publish to < 16 for new games. Getting 500 "active" (likely fiat-spending) 16+ players in one go is borderline impossible if you're not a big company with a lot of resources.
Bloxy News@Bloxy_News

If you own a Roblox game that has fewer than 100 active users in 60 days, anyone under the age of 16 will no longer be able to play. Creators can regain this ability if the game gains 500 active players in another 60 days. Learn more: devforum.roblox.com/t/alternate-pu…

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Avento@aventodev·
@Roblox Remove the requirement for 500 high engaged 16+ verified Users or at least lower it to 100. Its making the Launch of Games that Target younger audience impossible because most 16+ dont want to play them..
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Roblox
Roblox@Roblox·
Roblox Kids and Roblox Select accounts are now officially live in Australia, New Zealand, Indonesia, and the Netherlands. Parents can feel more confident knowing these accounts have age-appropriate content from the start. For more information, learn more on Newsroom: about.roblox.com/newsroom/2026/…
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narsa.🪺
narsa.🪺@rathor7_·
why NO one is watching YouTube nowadays
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DramaAlert
DramaAlert@DramaAlert·
BAN ROBLOX IMMEDIATELY
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KreekCraft
KreekCraft@KreekCraft·
I really wish I could turn this off. 😭 Every game. Every chat. It's all I see.
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