Mephistia is coding 💻 retweeté
Mephistia is coding 💻
421 posts

Mephistia is coding 💻
@meph_dev
🇧🇷 UEFN Verse dev | Building maps with @_FortFlix & @PixelHuntersFN
she/they Inscrit le Şubat 2024
164 Abonnements301 Abonnés

Working on a prototype for surface-aware placeable items 🔨
Here’s a quick look at what I’ve got so far. Using Scene Graph makes this wayyy easier!
#Verse #FortniteCreative #UEFN @PixelHuntersFN
English
Mephistia is coding 💻 retweeté

Mephistia is coding 💻 retweeté
Mephistia is coding 💻 retweeté

@rlmercury Se for só pra detectar entrada e saída da área, troca por trigger se for apenas entrada
Português

@rlmercury - evita muitas luzes juntas
- se der, ajusta o level design pra "esconder" áreas mais pesadas
- usa a visualização de complexidade do shader e colisão pra ver quais áreas são mais pesadas
- evita devices pesados para coisas simples, ex. troca mutator zone por volume +
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Mephistia is coding 💻 retweeté

Improving stability and iteration time in UEFN:
We’ve just shared our progress, planned updates, and goal of a 50% reduction in iteration time by June – and we hope to overdeliver.
Learn more about new tooling and optimizations here: forums.unrealengine.com/t/a-look-ahead…
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Mephistia is coding 💻 retweeté
Mephistia is coding 💻 retweeté
Mephistia is coding 💻 retweeté

💥 Novo Update no ULTIMATE SURVIVAL!
Ajustes no comportamento da IA, uma segunda chance de sobreviver com o novo estado DBNO, reposicionamento da caixa da Puppet e atualizações de armas já estão no jogo.
Leia as notas completas na publicação da Comunidade:
communities.epicgames.com/thread/second-…
JOGUE AGORA: 1764-2576-3256

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@Krootzy @TrickTyger You'll need one Widget per player, maybe a wrapper class for the HUD stuff, and then keep track of which player owns that HUD. That way, when the button is clicked, you know only the owner can access that Widget, and you can pass them to the func. Let me know if it works!
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@TrickTyger Is it not possible to intake agents? I’m not a verse pro but I just wanted to make a verse event button that grants an item, but seems like it doesn’t like it when the function intakes an agent

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Want to see a super simple example of the new verse field event bindings that make UI super simple? I got you!
It's really basic but it only got released a few hours ago so here we are. Much much easier way to make interactive UI. Been waiting for this one! Thanks Epic!
#UEFN
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Mephistia is coding 💻 retweeté

@mirsthy Cachorro quente seria a minha primeira escolha
Português
Mephistia is coding 💻 retweeté

PARTY GOLF ⛳ is out NOW in #Fortnite!
Use the code: 8144-9733-4847
🏌️ Jump into a fun and competitive mini-golf party game
🎯 Aim, shoot, and sink the ball with physics-based gameplay
🎉 Play solo or with friends and fight for the best score
✨ Unlock cosmetics and master every course
👥 Up to 8 players
Have fun and don’t miss the hole!
@FNCreate #UEFN #FortniteCreative #CreatedInFortnite #PartyGolf #Weeplow
English
Mephistia is coding 💻 retweeté

Epic published the first draft of the Book of Verse (Verse Official Documentation)
verselang.github.io/book/
It is new and still WIP, but has LOTS of technical information and will be absurdly useful for the future of the language and usage by developers!
#Fortnite #UEFN
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@playerview__ @PixelHuntersFN além disso a mecânica pode estar funcional e o código terrível kkkk
Português

@playerview__ @PixelHuntersFN vlw meu mano, cara é difícil dizer pq faz 1 ano que eu trabalho com Verse diariamente, mas eu já tenho um histórico com programação; também depende da facilidade q a pessoa tem em aprender no geral
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