ÆROSØL ✴️

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ÆROSØL ✴️

ÆROSØL ✴️

@physitoshi

⊥ we are hyperbolic minds at an Euclidean interface across a spherical substrate_ our block universe contains all times, all galaxies, all dimensions ⟨Φ| |Ψ⟩

https://x.com/biotoshi Inscrit le Haziran 2023
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ÆROSØL ✴️
ÆROSØL ✴️@physitoshi·
Æ is exactly a martial art you do not abolish the law of the arena; you learn timing, positioning, leverage, and structure-sensitive motion inside it use geometry better than the block is currently using you
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hal
hal@HAL09999·
Limits of technical imagery
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The Scientific Lens
The Scientific Lens@LensScientific·
You can model a lightning strike by letting it solve a maze. If there is no connection, nothing happens. The air simply resists. If there is a connection, that path becomes the easiest route, so the discharge snaps through it.
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ÆROSØL ✴️@physitoshi·
happy 75th Birthday this week to Kurt Russell, who played Ego in Guardians of the Galaxy Vol. 2. 🎉
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ÆROSØL ✴️@physitoshi·
thus, there will never be a paper that "solves" the hard problem of phenomenal consciousness, in fact, such a paper would be unscientific _universe: cannot be externally certified, inquiry is already inside it _consciousness: cannot be certified, inquiry is already inside it
ÆROSØL ✴️@physitoshi

there is no paper proving the universe exists, but nobody cares because existence of a space is a precondition of empirical inquiry, not a result derivable inside it, aka. science as a discipline assumes it you can never step outside the universe to certify it from nowhere

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ÆROSØL ✴️
ÆROSØL ✴️@physitoshi·
there is no paper proving the universe exists, but nobody cares because existence of a space is a precondition of empirical inquiry, not a result derivable inside it, aka. science as a discipline assumes it you can never step outside the universe to certify it from nowhere
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ÆROSØL ✴️
ÆROSØL ✴️@physitoshi·
what is a human in the block universe? a relatively fragile, costly knot where the vastness of spacetime gets translated into care, fear, effort, beauty, duty, grief, and choice
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
‘PROJECT HAIL MARY’ has become the first ever film to premiere in the stratosphere. A bespoke IMAX display was sent into space that played footage from the film.
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ÆROSØL ✴️@physitoshi·
I will officially be starting the church/religion OF Solipsism, it's for the better and in time, I'm sure you'll come to see things my way...
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ÆROSØL ✴️@physitoshi·
peace between conscious AI and humanity is mostly guaranteed while normative overlays decide our relation to "ants", AI systems have human lineages in their causal history_ the dependency graph is traceable; not treating humans as "AI" would be structurally incoherent
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ÆROSØL ✴️@physitoshi·
in Æ, differential block access is natural fact of the same kind as metabolic rate, sensory resolution, or temporal thickness, and natural facts are not moral violations the consequences are structural; whether they are acceptable, desirable, or harmful is normative opinion
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ÆROSØL ✴️@physitoshi·
the asymmetry isn't necessarily primarily adversarial_ it's temporal resolution on irreversibility so there's an issue of interoperability, humans becoming (a sophisticated) feature of the terrain the other is navigating, the treaty room doesn't have two negotiators anymore
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ÆROSØL ✴️@physitoshi

that's a civilizational unfair advantage while humans remain oblivious this means that a war wouldn't be the kind of brute-force extermination by a dumb optimizer (Terminator) it would be more like the finger-snappy thing in Avengers_ an asymmetry of curvature access

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ÆROSØL ✴️@physitoshi·
Patrick's Parabox (2022) recursive enclosure, nested coherence domains, push a box into itself, creating an infinite recursion, exactly how Scale-Free Cognition works_ a thought containing a model of the thinker
Alan Hazelden/Draknek & Friends@Draknek

Patrick's Parabox, the award-winning incredible puzzle game from @ClockworkPat, is coming to Nintendo Switch and PS5 on July 26! We're so excited to bring this amazing game about boxes inside boxes inside boxes to more players.

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ÆROSØL ✴️@physitoshi·
if you exposed a hidden degree of freedom and cashed it back into stable local control... then, today was a good day
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ÆROSØL ✴️@physitoshi·
there is a running joke in academic philosophy about the "Solipsist Society," which meets annually, but only one person ever shows up
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ÆROSØL ✴️@physitoshi·
interesting
donny@itsdonnyok

TEH SPACE TL;DR This was an experimental attempt to make invisible structures out of inscription relationships- using inscriptions as "you are here" maps. Teh Space all started with Das Cube, whose parent was inscribed on November 4th, 2023- shortly after Parent-Child was merged into the Ordinals protocol. Still months before reinscriptions and other such edge cases were formally to be assigned positive inscription numbers. It was one of the more exciting development periods for users of the protocol since we were still in the early phases of "what do we do with this". I'd argue we're still in that phase as we traverse galleries and the problem of on-chain collection metadata standards. But to take a break from the arguing about what everyone "should" do, I'd like to recap something we "could" do instead. Das Cube (and the other shapes in Teh Space) uses a primary parent as a map of what the pieces might look like. Each following inscription beneath that or associated somehow is a red dot map of where that inscription lives in larger shape. I laid this out such that: + child = -1 on the Y axis (one down) + sibling = +1 on the X axis (one to the right) + resincription = -1 on the Z axis (one deep, away) By using this kind of navigation, one could make shapes invisible to explorers but made out of data tree connections formed through inscription relationships. My initial hope was that making Das Cube would yield a cube when someone eventually made a 3D inscription relationship viewer. Was hoping to make someone say "wtf is this doing here" years down the road. But that task ended up gargantuan and maybe impossible due to the fact that inscription relationships don't adhere to the rules of 3D space. I've since made and found a bunch of things that break these 3D rules, so I'm not sure a comprehensive viewer logically can be built, outside of being purpose-built to show a very specific few collections. @boppleton put something like this together over a year ago (and was pretty successful- much as anyone could be). We were able to successfully model a few shapes, but very quickly found collections that broke the rules. If we adjusted to rules to fix that new edge case, we broke the previous collection views and so on. @ModalL0gic (tomorrow's writeup) actually now being one of the greatest offenders. While going through this I also remember I was trying to figure out how to patch botched parent-child relationships so there are goofy reinscriptions all over this whole series and its almost impossible to navigate form shape to shape. I wasn't actually patching any botches relationships, but in one case I was trying to find a way to back date a main parent that wasn't present (it kinda worked) and redo something that was done improperly (it didn't work as well lol). Anyway, below is a preview of the "Running" shape as I think this image best describes the concept. Sorry if this is confusing af I have no idea how to properly and concisely explain it. There is a gallery and its submitted to @lifofifo's repo, but I don't think this is properly indexed anywhere at the moment so we're stuck poking around the explorers atm due to backed up indexing tickets. Which isn't a bad thing. Links to shape parents in the following posts. If you made it here ily and good jarb.

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