Marcin | devlog

106 posts

Marcin | devlog banner
Marcin | devlog

Marcin | devlog

@yossdev

Indie #gamedev working on low effort survivors-clone game. Based in Poland. Sometimes I think I'm a hussar. DM's wide open.

Poland Inscrit le Kasım 2023
18 Abonnements8 Abonnés
Marcin | devlog
Marcin | devlog@yossdev·
Just some 6 month break in doing my low effort game 🤙 What can go wrong 🤙
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Marcin | devlog
Marcin | devlog@yossdev·
@CodeRed_dev Yeah, thats why I use C# and when I need to comment something, I just do "var" at the start and underscore in between keywords.
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CodeRed
CodeRed@CodeRed_dev·
Godot can't comment out code 😭 How am I supposed to procrastinate on my code now?
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SwiftOnSecurity
SwiftOnSecurity@SwiftOnSecurity·
You’re good at computers? Name every combination of 1 and 0.
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Marcin | devlog
Marcin | devlog@yossdev·
@CodeRed_dev Dogmatic thinking is not dying, I personally appreciate the multitude of sources and topics on forums regarding Unity. + if I have to think more than an hour about the tool I will use, I prefer to spend that time on the work instead
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Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
why is INT_MIN defined like this?
Tyler Glaiel tweet media
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Marcin | devlog
Marcin | devlog@yossdev·
Here, propably I will use KD-tree or Quad-tree for searching the closest point in table from some point
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Marcin | devlog
Marcin | devlog@yossdev·
Okay, unity profiler is actually so cool to use. Gonna marry it
Marcin | devlog tweet media
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Marcin | devlog
Marcin | devlog@yossdev·
Bro, never use BinaryFormatter to create deep copy of class in c#, worst mistake of my life
Marcin | devlog tweet media
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Marcin | devlog
Marcin | devlog@yossdev·
@Borausky Played a bit, overall really nice game, i love the animations and how all skills differ a little bit. About things i liked a little bit less is whole elemental, esoteric, radiant etc damage types. For me, its a little counterintuitive, and passive items miss icon for them
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Matt
Matt@mattgamedevguy·
I did one of these before with 200 units, thought I'd test with 800 using Photon Fusion. Really happy with the performance. #gamedev
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Patryk Borowski
Patryk Borowski@Borausky·
@yossdev The demo? I think it is disabled on Steam. I'm releasing Early Access in a few weeks.
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CodeRed
CodeRed@CodeRed_dev·
Calling my physics based spell crafting card game HERMETICA (Not final tho)
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Marcin | devlog
Marcin | devlog@yossdev·
Low effort items for low effort game. Spending some time browsing all possible RPG games looking for idea 😎
Marcin | devlog tweet media
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Marcin | devlog
Marcin | devlog@yossdev·
@ptr_to_joel Left one, as this make scripts relevant to each other closer and easier to find out dependencies in the future
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Joel 🇦🇺
Joel 🇦🇺@ptr_to_joel·
Which way Java/C# developer
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Marcin | devlog
Marcin | devlog@yossdev·
@Dexter03159544 @samoniniko Sprity 2D tego typu, bez animacji. Póki co, ku nienawiści grafików wspomagam się AI, ale przyjdzie moment że będę chciał coś mocno customowego
Marcin | devlog tweet media
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Marcin | devlog
Marcin | devlog@yossdev·
@Phantom_TheGame Nah actually I thinks it's good to start something new when you've got an idea. When I work on something new, I feel even more motivated to go back to previous project and inject some new ideas into it
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Fear the Phantom (game in bio)
Fear the Phantom (game in bio)@Phantom_TheGame·
The most dangerous button for a game developer. It's like the worst kind of drug.
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Marcin | devlog
Marcin | devlog@yossdev·
@CodeRed_dev - The spaghetti coder - Mr can't finish is the peak human state (literally me)
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CodeRed
CodeRed@CodeRed_dev·
Types of gamedevs - The game-jamer - The spaghetti coder - Mr can't finish - The I'll fix later guy - Mr use my engine - Applying for Google didn't work out so here I am - The night owl - The shader god - Lemme try to make an open world game as a firs game
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Marcin | devlog
Marcin | devlog@yossdev·
@Zoroarts 2 hours being disposed to sun, how do you achieve such strength?
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