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Another programming tip for Roblox developers just getting started:
If your game has more than one Script, you overengineered it. Real programmers keep the whole game in one Script and just scroll really fast.
If you keep the whole game in one server script inside Workspace it makes it easier to find everything, no need for folders or modules.
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Mac रीट्वीट किया

Best programming advice for Roblox developers just getting started:
Don’t comment your code. People will tell you it’s important for future reference and scalability, it’s not.
If someone else can understand your code, you’re doomed. If it’s written well, it shouldn’t be.
Make your code as obfuscated as possible and turn your codebase into unreadable slop, then you will be truly successful.
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I made a plugin for showing your Studio activity on your Discord profile!
Check it out here: activity.brooke.sh
#Roblox #RobloxDev
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Mac रीट्वीट किया

Alright, I’m just going to say it. I’m sure it’ll make people mad.
My prediction: By the end of this year, the majority of games on Roblox will be made by AI or at least heavily assisted by AI.
It’s already happening, it’s just a matter of time until AI gets good enough for someone who doesn’t know how to program to be able to make a game.
Once that happens the amount of games that are going to release on Roblox every day will exponentially increase, and it’s going to be more and more slop.
There will be significantly more competition and trends will move much faster than they already do now.
Overall, I think it’ll increase the number of users making money on the platform, but decrease the average amount each developer is making.
To try to look at the positive side, in my mind there are two things:
- AI will allow anyone to make games without understanding gameplay loops or retention drivers, thus people with little game design experience will likely fail, so traditional developers will still prevail
- This may actually push traditional developers & studios on the platform to focus more on higher quality games that will stand out compared to the “steal a”, “simulator”, “obby” slop that developers using AI will flood the platform with even further than it already is.
I see starting in the second half of 2025 to the end of 2026 as a transition period for Roblox. Where everything just kind of sucks and everyone’s trying to make slop to generate as much money as possible, but then I feel like this much competition will push the truly good and creative developers to make high-quality, well thought-out, long-lasting IPs. Think a Pokemon or Hello Kitty, on a Roblox scale.
We’ve seen it happen, there are some truly good and creative games made by Roblox Devs that have turned into life-long IPs:
- Dandy’s World
- Piggy
- Rivals
- Creatures of Sonaria
- Dragon Adventures
- Adopt Me
- Dress to Impress
- Forsaken
and so many more.
I’m not a fortune teller, so I could be entirely wrong, but I don’t think the doomer take of “Roblox will purely be a slop engine that isn’t profitable” is the correct take.
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Mac रीट्वीट किया

approached a realistic/degraded building style, made a prison with the following facilities:
> courtyard
> inmate cells
> office
> bathroom
#prison #realistic #roblox #blender #3dtexturing #lighting #office #terminal13 #modeler #builder




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Some assets that i've made in blender
#robloxdev #3dmodeler #supplydrop #luckyblock #health #shield #monetizationstand #peeledbanana #radio #smokebomb #potion #artist #builder



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Spin Wheel UI I made for a client
I also import + scale UIs
➟ Comms open Discord: bitohi
#roblox | #robloxdev | #RobloxUI | #RobloxArt | #RobloxDevs

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Mac रीट्वीट किया

@n0tauggie Super satisfied with the end result, definitely recommend to anyone looking for stud maps! 🔥
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Lobby preset on #roblox in a classic, retro design with vibrant and joyful colors
#builder #robloxdev #modeler #3dartist #game #lobby #robloxgame



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