
Colin de Graaf
12.4K posts

Colin de Graaf
@ColindGraaf
Head of Performance @FCTwente Love for optimizing human performance and developing talent.



Football clubs can learn a lot about recruitment from tech companies. Player and staff recruitment should be people first, role second. As a club/organization, you want to recruit the best people (A players). But A players are A players because they are unique, multi-disciplinary, and hard to define. They are not cogs in a machine. They do not fit into a predetermined cookie-cutter shape. As a consequence, over-specifying a role filters out A players. Over-specifying a role adds (perceived) risk to hiring people who do not exactly fit the job specs. The odds of an A player emerging from the application process are low because the application process prioritizes conformity. Teams/organizations will have gaps that need to be filled, but roles (whether player or staff) should be a rough outline, not a strict shape. Criteria should shift away from specific skillsets to scalable, context-sensitive traits - low ego, adaptable, self-motivated. Criteria and specifications do not solve problems. People solve problems, often in ways that cannot be precisely predicted because they do so in a uniquely authentic manner. Identify the best people/players first, build roles/processes/systems second. This principle applies to player and staff recruitment. You get better returns organizing top people/players into roles and systems that suit them rather than settling for B/C players who fit into a rigid, predefined role or system.

Addiction to short-form videos reduces brain activity in the frontal lobe weakening the ability to focus.






Most physical leagues as per high intensity distance* per player & 90', 4⃣7⃣ top divisions, @SkillCorner 😍 🥇 #Eredivisie 🇳🇱 813m 🥈 #Eliteserien 🇳🇴 784m 🥉 #SuperLeague 🇨🇭 770m #Allsvenskan 🇸🇪 #PremierLeague 🏴 #Superliga 🇩🇰 #Bundesliga 🇩🇪 #Ligue1 🇫🇷 #CzechLiga 🇨🇿 #ProLeague 🇧🇪 * >20 km/h on average for >1"




Kompany on the 16 wins in a row: "I always tell my players: 'When there's hype please don't believe it, you're not that good - and when you lose a game or you have a bad performance, don't believe that you're bad, you're not that bad' - that's something I always keep with me. Now we've won 16. But from tomorrow it's back to zero and we have to win the next game"















