Daniel Bobrowski
70 posts

Daniel Bobrowski
@GridAndNode
Realtime VFX Artist. ⚡️ Exploring Unreal Engine through technical tutorials. Working on my own game! https://t.co/pSdSpWEX5Q
Rzeszów, Polska शामिल हुए Aralık 2021
117 फ़ॉलोइंग501 फ़ॉलोवर्स

@GridAndNode Can you show textures that you have done in substance?
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@TruceOrFeud I’ve also been breaking down epic's grid2d/grid3d systems and trying to understand it. Shallow water is probably most helpful, but also the most complex.
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@TruceOrFeud One day, when I will be sure that I understand whole concept of it, with player aligned system, collisions etc. I Will do videos on that topic. For now you can start with that:
dev.epicgames.com/community/lear…
graphics.cs.cmu.edu/nsp/course/15-…
And search for Grid2D/Simulation Stages on Youtube
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Just published new video on my channel about footstep system with use of Niagara Data Channel
#UnrealEngine5 #tutorial #gamedev
youtube.com/watch?v=sGJ8cq…

YouTube
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Difference between Motion Vector, SubUV Blending and no interpolation at all. tutorial in the thread below.
#realtimevfx #ue5 #unrealtutorial
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I just made a new Tutorial for my youtube channel, it breakdown of rotate about axis node with common issue explained.
#Ue5 #gamedev #unrealtutorial #unrealtips
youtube.com/watch?v=5M10XW…

YouTube
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@d1veNAS I guess, they forgot to plug texture into their material instance, so its using default one from the master material.
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Daniel Bobrowski रीट्वीट किया

Some legends are destined to be retold. Tomb Raider: Legacy of Atlantis is a reimagining of Lara Croft’s iconic 1996 debut.
We are proud to announce our cooperation on this project with @CrystalDynamics and @amazongames. Bringing our passion and expertise into such an iconic IP is both an honor and a creative thrill. Crafting a modern reimagining of Lara’s original adventure is a responsibility we embrace with passion and absolute focus. With Tomb Raider: Legacy of Atlantis, we’re expanding the universe while staying loyal to what fans have always loved. We can’t wait for players around the world to experience the results of our hard work and dedication.
Wishlist now: playtr.games/wishlistnow
Coming to PC, PS5, and Xbox Series X|S in 2026!
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@delaigrodela One last thing, I think its not that easy to do with cheap WPO node, but if u use regular one, you can transform rotation vector from local space to world and it will no longer be aligned to world axis, you will be able to rotate it as u want in the world.
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@UnrealLearn Well done! Now I 100% need to do a lot of ventilation in the game ;)
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One of the ways to rotate an object in Unreal Engine - use a Rotating Movement Component or change values in the Blueprint by Timeline. Or do it through the material, transfer it to the GPU. But I don't know how to fix the visual bug #UnrealEngine #gamedev #UE5 #indiedev
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@delaigrodela And here you can see rotation through material (on the left) and same mesh without WPO material, rotated by hand. Normals are same. @delaigrodela
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@delaigrodela Okay, I reproduced your version and here is fix for it.
Also, if mesh is nanite and WPO offset is big enough, you need to increase Max World Position Offset Displacement in material details.
Basicly, put 0 in normal pivot point, and you used pixel pos for vertex normal :P
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