
🇵🇱🇯🇵PatrickD.Funky🇩🇪
14.9K posts

🇵🇱🇯🇵PatrickD.Funky🇩🇪
@PatDFunky
🌹THE FLOWER LA MUERTE🌹 🤵敬意を払い謙虚な人 🤌 I 審美的な美しさを尊重するI🌸 🛡️アジアの美しさだけ✨ GAMER,MANGA,ANIME/ ROADTRIPPER /HOBBY ARTIST/AVARAGE GUY/FUN EDITINGS.
Germany शामिल हुए Haziran 2023
1K फ़ॉलोइंग407 फ़ॉलोवर्स
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🇵🇱🇯🇵PatrickD.Funky🇩🇪 रीट्वीट किया

Insane and true.💯
Severus@SeverusChud
This random NPC witch in Crimson Desert mogs 99% of Western game characters.
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Western devs...🤦♂️
Pirat_Nation 🔴@Pirat_Nation
Random character in Crimson Desert vs. NPC in FABLE
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🇵🇱🇯🇵PatrickD.Funky🇩🇪 रीट्वीट किया

Blocking ads in Brave is still $0 btw
Dexerto@Dexerto
YouTube Premium is being increased to $15.99 a month, up from $13.99 The family plan is now $26.99
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🇵🇱🇯🇵PatrickD.Funky🇩🇪 रीट्वीट किया

It’s hard to believe it’s already been six years since the release of FFVII REMAKE.
Time really does fly.
To everyone who has continued to support the REMAKE series, we’re working with everything we have to deliver a finale we can truly be proud of. Thank you, as always, for your continued support!
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FFVII REMAKEの発売から、気づけば6年。
時間が経つのは本当に早いですね。
このリメイクシリーズを応援し続けてくださっているファンの皆さんに、しっかりと胸を張れる「完結作」をお届けするため、全力で取り組んでいます。引き続き応援よろしくお願いします!
#FF7R
スクウェア・エニックス@squareenix_jp
【🌟#スクエニ記念日🌟】 本日発売されたのはこちらの作品 ◆ファイナルファンタジーVII リメイク (2020年) 1997年に発売された『FFVII』を原作とした、リメイク作品の1作目。 コマンドとアクションが融合した戦略性の高いバトル、進化したグラフィックで世界を再現。ミッドガル脱出までが描かれる。 🔗sqex.to/ffvii_remakex
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🇵🇱🇯🇵PatrickD.Funky🇩🇪 रीट्वीट किया

Three main things that destroy game dev studios:
1. A simply not-good-enough idea
2. Lack of strong execution
3. Corrupted team culture
#3 is the main reason most of the time.
That’s been the biggest disease in gaming, and it’s stayed under the radar.
Not us!

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🇵🇱🇯🇵PatrickD.Funky🇩🇪 रीट्वीट किया

Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.
We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.
Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.
The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.
Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.
Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.
The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).
We firmly believe that human artistry is not merely a means for creating value; it is the value itself.
S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.
We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero




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