WebGL Workshop

179 posts

WebGL Workshop

WebGL Workshop

@WebGLworkshop

Learn WebGL, VR, AR, Three.js, Babylon.js - monthly workshops/meet ups

शामिल हुए Ekim 2015
14 फ़ॉलोइंग97 फ़ॉलोवर्स
WebGL Workshop
WebGL Workshop@WebGLworkshop·
I don't always have graphics bugs, but when I do they look moody AF.
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kishimisu
kishimisu@kishimisu·
289 chars #つぶやきGLSL for (O *= t; O.a++ < 30.; O += (1. + cos(k+k+t+vec4(0,1,2,0))) / 2e2 / L ) p = R - vec3(F+F, R.y), p = t/L*p - 3./R, M(p.zx) M(p.yx) p.x -= 2., t -= L - .1; Real-time: shadertoy.com/view/dlc3Wl
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Carl Bateman
Carl Bateman@CarlBateman·
Today in Portal Land One portal working nicely. Add a second and... bleem!
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Carl Bateman
Carl Bateman@CarlBateman·
Working! It looks like the same named attributes over all shaders. @playcanvas
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Carl Bateman
Carl Bateman@CarlBateman·
@playcanvas Six days! Six bleedin' days! Trying to fix this! Inverted bi-linear, bi-linear, non-affine? Nope Quick fix was: 𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗 /= 𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗.𝚠; but didn't seem to work. Not the shader! Because I was tracking the wrong bloody thing--the player not the camera!
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Carl Bateman
Carl Bateman@CarlBateman·
@playcanvas The Portals implementation is coming along nicely. Oh, wait. Oh. Oh, sherbert!
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Carl Bateman
Carl Bateman@CarlBateman·
@playcanvas Progress with a more ambitious Portals implementation.
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Carl Bateman
Carl Bateman@CarlBateman·
I’m revisiting implementing portals (as in the eponymous game(s)) in @PlayCanvas, having abandoned my first ill-fated endeavour. 🙄 I’m now adopting a mask-based approach with promising results. 🙂 Mask is top left, portal view is top right, main image the merged result.
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Andreas Rau
Andreas Rau@andreasrau_eu·
Just discovered this beautiful series «Erosion» by British artist and ceramicist @tamsinvanessen, love the material and intricate shapes of those tamsinvanessen.com/#/erosion/
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