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@CodeRed_dev It’s usually easier to pull off in my head than in reality so I just give up.
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@CodeRed_dev A mix between: I don't want to do this really + I actually cannot do it + no one wants to play this
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@CodeRed_dev I've never abandoned projects. Funny enough, I finished a game, but scope creep made it less polished or fleshed out than it could have been.
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@CodeRed_dev Seeing the competition and realising the project probably wasn't going to be something work working past the initial prototype.
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@CodeRed_dev lack of passion, another idea takes priority
if im not fully committed then im out
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@CodeRed_dev became so big and complex I was never going to be able to finish it, scope creep I guess it's called
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@CodeRed_dev feeling like it's not worth investing that much time/effort for. I wanted to continue making animations but they always take so extremely long, and I could be doing other stuff :/ maybe I'll make more
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@CodeRed_dev Boredom or new idea (if what I want to do can't use the code I wrote).
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@CodeRed_dev Not a gamedev, but usually because I went in without a cogent plan
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@CodeRed_dev I don't abandon projects. I put them on hold due to stress I was experiencing in a high conflict environment.
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