
DuckOne (FOLLOWING BACK)
1.5K posts

DuckOne (FOLLOWING BACK)
@DuckOneTwo
Hi | 65k on TIkTok (Will unfollow people who don’t follow back)


It looks like Roblox is restricting all games to Ages 16+ by default. To reach younger players your game needs at least 500 unique age-verified 16+ players in the past 30 days. Otherwise your game stays locked to Ages 16+




Hello Hytopians, As many of you know from weekly updates, HYTOPIA is currently waiting on a large tax refund from the IRS. Without these funds, we are unable to continue covering the operational costs required to keep the project running in its current state. We expected this refund to be resolved sooner, especially as we have been in communication with the IRS and have confirmed that the process is underway. In the meantime, our founders, @Temptranquil and @ArkDev, have been personally funding the project's operations for some time in an effort to keep things moving. At this point, we are forced to temporarily pause HYTOPIA's infrastructure while we wait for the funds to be released. This means hytopia.com and other HYTOPIA-related websites and services will be taken offline for the time being in order to reduce hosting and operational costs. Separately, our lack of operational funding has also contributed to an ongoing dispute with the HY Foundation regarding unpaid invoices. As a result, certain token-related deliverables are currently delayed while we work toward a resolution. We are actively working to settle on an amount that makes sense for both parties and to have the tokens released into the smart contracts they were originally intended for. As a reminder, the HY Foundation is a separate entity from HYTOPIA. While we are actively engaged in resolving the matter, there are parts of this process that are not entirely within our direct control. We currently expect downtime to last roughly 1–3 months while the IRS refund process is completed. Once the funds are received, we will provide another update with a clearer plan for next steps. We understand this is difficult news, and we know it may create frustration, uncertainty, and concern within the community. We are doing everything we can to navigate this responsibly and transparently. For now, we ask that everyone take it day by day with us. As always, your support means everything to us. ❤️ Team HYTOPIA

Hello Hytopians, As many of you know from weekly updates, HYTOPIA is currently waiting on a large tax refund from the IRS. Without these funds, we are unable to continue covering the operational costs required to keep the project running in its current state. We expected this refund to be resolved sooner, especially as we have been in communication with the IRS and have confirmed that the process is underway. In the meantime, our founders, @Temptranquil and @ArkDev, have been personally funding the project's operations for some time in an effort to keep things moving. At this point, we are forced to temporarily pause HYTOPIA's infrastructure while we wait for the funds to be released. This means hytopia.com and other HYTOPIA-related websites and services will be taken offline for the time being in order to reduce hosting and operational costs. Separately, our lack of operational funding has also contributed to an ongoing dispute with the HY Foundation regarding unpaid invoices. As a result, certain token-related deliverables are currently delayed while we work toward a resolution. We are actively working to settle on an amount that makes sense for both parties and to have the tokens released into the smart contracts they were originally intended for. As a reminder, the HY Foundation is a separate entity from HYTOPIA. While we are actively engaged in resolving the matter, there are parts of this process that are not entirely within our direct control. We currently expect downtime to last roughly 1–3 months while the IRS refund process is completed. Once the funds are received, we will provide another update with a clearer plan for next steps. We understand this is difficult news, and we know it may create frustration, uncertainty, and concern within the community. We are doing everything we can to navigate this responsibly and transparently. For now, we ask that everyone take it day by day with us. As always, your support means everything to us. ❤️ Team HYTOPIA

In 2nd place we have Brainrot Island by @hughmfer Brainrot Island is a fully-featured multiplayer tycoon game built entirely inside Portals. Players explore 11 handcrafted zones, from a tropical Beach to a volcanic Boss Arena to an endgame Void dimension, collecting over 100 unique "brainrot" creatures, depositing them for gold, and progressing through an escalating economy with shops, gear upgrades, weapons, PvP combat, and a rebirth prestige system. Play Brainrot Island now: theportal.to/?room=a4a5938c…








I animated this in #Polytoria using only code






I'm not a 3d modeler. I barely know how to open blender let alone do anything functional in it. But with the @sidahuj blender MCP and @claudeai I was able to vibe code an entire environment for my upcoming grow a garden game in @_portals_ Claude used the MCP to assemble and arrange every single asset in this space (i literally don't even know how to import an asset into blender lol) within the spawn of a few hours and with access to a folder of low poly assets. When I had it start doing its own modeling, it even matched the style of the environment to keep things consistent If you are building UGC games and you don't know anything about modeling or design like me, you gotta try it out... github.com/ahujasid/blend…



I'm not a 3d modeler. I barely know how to open blender let alone do anything functional in it. But with the @sidahuj blender MCP and @claudeai I was able to vibe code an entire environment for my upcoming grow a garden game in @_portals_ Claude used the MCP to assemble and arrange every single asset in this space (i literally don't even know how to import an asset into blender lol) within the spawn of a few hours and with access to a folder of low poly assets. When I had it start doing its own modeling, it even matched the style of the environment to keep things consistent If you are building UGC games and you don't know anything about modeling or design like me, you gotta try it out... github.com/ahujasid/blend…

• Crypto metaverses targeted the next marginal buyer (adults) rather than the next generation (kids) • Roblox took 20 years to get to where it is and won because of laziness from Minecraft (arbitraged F2P vs paywall & vertically integrated mods/tooling/servers) • The last generation of crypto builders were millenials who have nearly zero cultural understanding of what made Minecraft/Roblox/Fortnite/VRChat resonate • Great 'metaverses' spawn from great games first, which there are very few in crypto (Roblox only was able to go platform-first because they were 20 years ahead) • Financialization intrinsically alienates 90% of players, financialization is a self-emerging property of a great product [black markets form by themselves when there is demand] • Economy-first attempts usually result in players abusing the systems before the game is able to bootstrap a sustainable player base and form those asset economies organically • Player psychology related to the above point, players do not like to "waste time" on games that feel like they are dead or are going to die soon which makes player counts death spiral • There has never been a single pre-crypto game economy that had an investible in-game currency, and most crypto games are designed around achieving that as a primary principle • NFT interoperability is only valuable to a developer if it drives UA, but this has generally been weak and removes a monetization pathway (holders don't spend, they hold) • The profit margins expected from "open economies" in crypto are significantly lower which makes it financially impossible to compete with platforms like Roblox which have a huge rake that funds growth • The last generation of metaverses were grifts disguised as builders and spent more of their time becoming token treasury slush funds (see: $SAND) rather than building an actual product • A huge demographic of metaverses are trans/furry/libs/autists/vtubers who usually politically oppose any crypto product even if the integration is subtle • If you try to market a crypto gaming/metaverse product you are instantly met with cancellation videos/threads/articles and headwinds that massively dampen your K-factor • Crypto product teams when it comes to IP & marketing are culturally out of touch with the current zeitgeist of what type of IP excites people [tendency to make pixel art games vs chasing genre blends or aesthetics like genshin impact / zenless zone zero] • The products mostly sucked and didn't try anything novel • Not enough anime girls






> browser based metaverse > non custodial wallet > assets are nfts but nobody knows > ai code powered game designer > anyone can launch a game > novel token standard > designed for in game economies > compete with roblox on extreme token volatility and ease to deploy > remove 80% fees > add system for devs to crowdfund capital (ico) > let big players throw money behind talent > make more people rich than roblox every onchain narrative is dead tired and reached price discovery years ago. why is nobody running back metaverse/gamefi with the ai tools we have now who is working on this







