Colin de Brouwer

1 posts

Colin de Brouwer

Colin de Brouwer

@GeorgeLucasJr

Bergabung Haziran 2024
2 Mengikuti0 Pengikut
Simon
Simon@Simon_Hypixel·
People ask me how I feel about getting Hytale back and getting closer to release. Honestly, the transparent answer is anger. The game has insane potential, but four years of engineering went into rebuilding the engine rather than gameplay features. That leaves us with a four-year gap and a lot of catching up to do, and that rebuilt engine is never gonna be used. When you don’t invest in gameplay, you don’t just lose time. You lose momentum, iteration, and player feedback. Now the focus has to be on gameplay first and rebuilding trust by actually shipping things at a rapid pace. It’s a damn miracle we were able to salvage Hytale. It was barely playable. All basics were broken. Camera, movement, combat, crafting, building, gameloop, sounds, rendering. Everything, everything was wrong. It should have taken years to fix, but within weeks, we got the game into a playable, fun state. And now, instead of slowing down or celebrating a release, we have to keep pushing for years to make up for the time that was lost. So yes, I feel anger. And I’m turning that into focus and execution. I’m committing more money, more time, and personal sacrifice to deliver the game this vision deserves.
Slikey@slikey

Keep seeing comments and posts about people speculating when we pick up the "new engine" again: We will not. It is 100% abandoned and archived. The "legacy" engine is just the engine now and it will stay the engine. We can achieve our multi-platforms goals using this engine in the years to come and there no reason for us to drop our engine. We may refactor things here and rewrite smaller features / modules there - but we are never going to change the engine again and there will be no second engine / engine split in the future. Hytale runs on the Hytale Engine and that it is for the future. Modders don't have to be afraid of their work being invalidated and our community will not be fragmented across 2 versions of the game.

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